Andy, lawful male albae Knight ---------- - - .....(.......| |..u.........| |...@........| -------------- [Andy the Gallant] St15 Dx5 Co8 In7 Wi8 Ch5 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw20(20) AC-5 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 32 Monsters only dropped their musable items with 96% chance Book drop chance was reduced to 96% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 98% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64750 Monster spawn increase reached its maximum at turn 138590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 88632 The monster class that cannot be genocided was ghost The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: dutch storm (freq bonus 32) The monster species that spawned more often: corpse shredder (freq bonus 3) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 6) The monster species that spawned more often: kudzu (freq bonus 4) The monster species that spawned more often: sucker colony (freq bonus 10) The monster species that spawned more often: terrible orb (freq bonus 18) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 9) The monster species that spawned more often: weregridbug (freq bonus 36) The monster species that spawned more often: platypus (freq bonus 6) The monster species that spawned more often: silver dragonfly (freq bonus 3) The monster species that spawned more often: ill force patch (freq bonus 20) The monster species that spawned more often: blazing fern sprout (freq bonus 2) The monster species that spawned more often: high force fungus (freq bonus 12) The monster species that spawned more often: active eye (freq bonus 30) The monster species that spawned more often: wicked woods (freq bonus 16) The monster species that spawned more often: brown bear (freq bonus 36) The monster species that spawned more often: trump (freq bonus 8) The monster species that spawned more often: chaos butterfly (freq bonus 6) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 14) The monster species that spawned more often: Fleecy Whitney (freq bonus 12) The monster trait that was more common: monsters whose attacks digest you (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster species that never randomly spawned: master farting lady The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: Policeman Kommissioner The monster species that never randomly spawned: goblin guide The monster species that never randomly spawned: poison spore lichen The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: minx The monster species that never randomly spawned: greater earth elemental The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 53) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 15) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 13) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 3) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 82) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 12) Next attribute increase check would have come at turn 1381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having regeneration (0) You were prevented from having curse resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (364) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (less helmet) * leather gloves (natural gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (water-pipe helmet) * skullcap (mechanical helmet) * flack helmet (poor helmet) * crystal helm (full helmet) * mining helm (golden helmet) * field helm (viking helmet) * helm of safeguard (dim colored helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (dusty gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (buffalo boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (FEELING MARKSMAN AMYLEIN) scroll of mana (YIKES) scroll of phase door (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of standard id (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of cure (BLOW FLOWER VIOLENT AROUND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Knight... Youescaped from the dungeon with 0 points,