Andy, neutral female cortex Valkyrie F @ F [Andy the Stripling] St12 Dx14 Co17 In3 Wi3 Ch3 ValCorFemNeu Dlvl:1 $0 HP23(23) Pw5(5) AC4 Xp1/0 T1 Bli Latest messages Velkommen Andy, welcome to SlashEMExtended! You are a neutral female cortex Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: speed You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 46 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 81% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 86% Monster death drops spawned with only 99% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 64) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39072 Monster spawn increase reached its maximum at turn 64727 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 408312 The monster class that cannot be genocided was nymph The monster class that was spawned more often: ghost (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: grandmaster mystic (freq bonus 3) The monster species that spawned more often: golden bat (freq bonus 8) The monster species that spawned more often: depowered force fungus (freq bonus 3) The monster species that spawned more often: baal subject mummy (freq bonus 12) The monster species that spawned more often: greater demonic quylthulg (freq bonus 12) The monster species that spawned more often: young woman (freq bonus 8) The monster species that spawned more often: monkey mummy (freq bonus 10) The monster species that spawned more often: purple stalk (freq bonus 6) The monster species that spawned more often: petty blinking eye (freq bonus 12) The monster species that spawned more often: killer bug (freq bonus 4) The monster species that spawned more often: girl who hates latin teachers (freq bonus 18) The monster species that spawned more often: fog cloud (freq bonus 8) The monster species that spawned more often: gaunt teacher (freq bonus 12) The monster species that spawned more often: gray newt (freq bonus 24) The monster species that spawned more often: rust vortex (freq bonus 6) The monster species that spawned more often: healing trove (freq bonus 16) The monster species that spawned more often: mutated undead cockatrice (freq bonus 15) The monster species that spawned more often: old blood dragon (freq bonus 24) The monster species that spawned more often: blue thunderlord (freq bonus 30) The monster species that spawned more often: translucent force patch (freq bonus 24) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster species that never randomly spawned: bright blue jelly The monster species that never randomly spawned: vision The monster species that never randomly spawned: mining petrification elemental The monster species that never randomly spawned: b-type The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: firefighter The monster species that never randomly spawned: Digging Mage The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: snore stalk The monster species that never randomly spawned: ogre master thief The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 29) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 49) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 72) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 3) Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having stealth (0) You were prevented from having speed (0) Your chance to block was 18% You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (265) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow stone (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (dark helmet) * skullcap (round helmet) * flack helmet (hacker helmet) * crystal helm (RNG helmet) * mining helm (wide conical hat) * field helm (orange visored helmet) * helm of safeguard (radio helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (orange gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (fin boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (NOM STYL STUNT IS FLY STYL) scroll of mana (THROW ANNOYING SEED TO MAKE WIRED) scroll of phase door (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Andy the Valkyrie... Youescaped from the dungeon with 0 points,