Andy, lawful male heretic Valkyrie --------- |...@.... |....f..| ...}...k..| |....BB.. ..k... |.......| | --------- [Andy the Stripling] St14 Dx7 Co11 In5 Wi5 Ch5 ValHerMalLaw+S Dlvl:1 $0 HP23(23) Pw5(5) AC5 Xp1/0 T1 Latest messages Velkommen Andy, welcome to SlashEMExtended! You are a lawful male suxxor heretic Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 125 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 77% Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28694 Monster spawn increase reached its maximum at turn 39293 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 951600 The monster class that cannot be genocided was nymph The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: amusing thirteen-grader (freq bonus 16) The monster species that spawned more often: slime bag (freq bonus 24) The monster species that spawned more often: ice mushroom (freq bonus 8) The monster species that spawned more often: green giant (freq bonus 6) The monster species that spawned more often: insurmountable fungus (freq bonus 6) The monster species that spawned more often: camine spider (freq bonus 30) The monster species that spawned more often: sudden appearer (freq bonus 9) The monster species that spawned more often: cannon sadist (freq bonus 12) The monster species that spawned more often: mean robber (freq bonus 12) The monster species that spawned more often: time warp fungus (freq bonus 12) The monster species that spawned more often: leather golem (freq bonus 10) The monster species that spawned more often: razor pit demon (freq bonus 3) The monster species that spawned more often: nondescript spore (freq bonus 4) The monster species that spawned more often: snow orc (freq bonus 24) The monster species that spawned more often: antimagic force patch (freq bonus 20) The monster species that spawned more often: deep gnome digger (freq bonus 10) The monster species that spawned more often: natsukemono (freq bonus 16) The monster species that spawned more often: Leo (freq bonus 12) The monster species that spawned more often: inertia colony (freq bonus 9) The monster species that spawned more often: lightning bug (freq bonus 12) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster species that never randomly spawned: øt The monster species that never randomly spawned: giant garnet dragonfly The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: fatweight rubber The monster species that never randomly spawned: rubber chicken The monster species that never randomly spawned: metal mole The monster species that never randomly spawned: disturbance head The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: blast spore The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 142) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 12) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 92) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 3) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were prevented from having clairvoyance (0) You were prevented from having stunnopathy (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddie, Lareena and Sehanine Your deity was Eddie The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (116) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (padded helmet) * skullcap (mechanical helmet) * flack helmet (arduous helmet) * crystal helm (grimace helmet) * mining helm (rural helmet) * field helm (strip bandana) * helm of safeguard (plumed helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (nonexistant gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (plateau boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (ULULULULOHH) scroll of phase door (USING FRUITS TO ATTACK) scroll of standard id (SUN FALL FROM SKY) scroll of cure (DUHU DA SHUDI KURU WUTSIYA) Potions potion of oil (black) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Andy the Valkyrie... Youescaped from the dungeon with 0 points,