Andy, chaotic male rodneyan Yeoman -------------- |@...........# |u....# ..| |....... +........... ------------- [Andy the Usher] St13 Dx12 Co16 In8 Wi7 Ch12 YeoRodMalCha Dlvl:1 $0 HP23(23) Pw12(12) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male rodneyan Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 95% Potion drop chance was reduced to 57% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19146 Monster spawn increase reached its maximum at turn 77366 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 841100 The monster class that cannot be genocided was turret The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: asshole teacher without own house (freq bonus 8) The monster species that spawned more often: lunatic (freq bonus 42) The monster species that spawned more often: joker (freq bonus 30) The monster species that spawned more often: rocket turret (freq bonus 10) The monster species that spawned more often: smut orc (freq bonus 16) The monster species that spawned more often: anopheles fly (freq bonus 4) The monster species that spawned more often: Itachi Uchiha (freq bonus 60) The monster species that spawned more often: venom warp fungus (freq bonus 8) The monster species that spawned more often: secretary (freq bonus 36) The monster species that spawned more often: magic eye (freq bonus 6) The monster species that spawned more often: fancy fungus (freq bonus 8) The monster species that spawned more often: forgotten snake (freq bonus 10) The monster species that spawned more often: bigoted math teacher (freq bonus 8) The monster species that spawned more often: oreades (freq bonus 14) The monster species that spawned more often: burning mimic (freq bonus 36) The monster species that spawned more often: blot sephirah (freq bonus 4) The monster species that spawned more often: quantum warp patch (freq bonus 42) The monster species that spawned more often: giant pest (freq bonus 3) The monster species that spawned more often: ninja lord (freq bonus 22) The monster species that spawned more often: ghetto growth (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: pearduck The monster species that never randomly spawned: ur-vile The monster species that never randomly spawned: werexan The monster species that never randomly spawned: undead Olog-hai ambusher The monster species that never randomly spawned: wall beast The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: crueltrainer The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: healing trove The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 31) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 15) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 12) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 7) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 4) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 63% 100% b - lightning 4 matter 90% 300% c - wizard lock 2 matter 90% 100% d - flame sphere 1 matter 63% 100% e - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (fatal gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (visored helmet) * skullcap (padded helmet) * flack helmet (black helmet) * crystal helm (radio helmet) * mining helm (metal disk) * field helm (RNG helmet) * helm of safeguard (musical helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (princess gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (weapon light boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (RAIN FALL FROM SKY) scroll of mana (EVIL STUNT IS MORE POWER) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (42) scroll of cure (LA VIVME) Spellbooks spellbook of force bolt (crepuscle) spellbook of lightning (chilly) spellbook of wizard lock (spiral-bound) spellbook of flame sphere (raging) spellbook of throne gamble (dry) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Yeoman... You and the saddled pony escaped from the dungeon with 17 points,