Andy, lawful female imperial Cook --- ------.--- .........{...| |.......$...@| |..........d.| |............| -------------- [Andy the one who forgot the salt] St13 Dx16 Co12 In8 Wi6 Ch6 CooImpFemLaw+E Dlvl:1 $0 HP12(12) Pw6(6) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female heretic imperial Cook. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 30% Potion drop chance was reduced to 79% Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: shield (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14424 Monster spawn increase reached its maximum at turn 35487 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 552069 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: animated wedge sandal (freq bonus 7) The monster species that spawned more often: problematic (freq bonus 14) The monster species that spawned more often: three of diamonds (freq bonus 10) The monster species that spawned more often: lava warp patch (freq bonus 10) The monster species that spawned more often: icy flame (freq bonus 4) The monster species that spawned more often: blue dragon bat (freq bonus 10) The monster species that spawned more often: great wyrm of time and space (freq bonus 16) The monster species that spawned more often: big gray unicorn (freq bonus 6) The monster species that spawned more often: solar turret (freq bonus 18) The monster species that spawned more often: evil doctor (freq bonus 28) The monster species that spawned more often: Nicole (freq bonus 24) The monster species that spawned more often: Vera's servant (freq bonus 5) The monster species that spawned more often: big spellbook trove (freq bonus 24) The monster species that spawned more often: maud mushroom (freq bonus 6) The monster species that spawned more often: cheeky pupil biter (freq bonus 16) The monster species that spawned more often: petty rhumbat (freq bonus 24) The monster species that spawned more often: volt bomb (freq bonus 6) The monster species that spawned more often: martian walker (freq bonus 8) The monster species that spawned more often: reproducing imp (freq bonus 8) The monster species that spawned more often: card stalk (freq bonus 30) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: Suzuki-Dogezaemon The monster species that never randomly spawned: xorn king The monster species that never randomly spawned: newt zombie The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: lethe spore The monster species that never randomly spawned: Queen of Stars The monster species that never randomly spawned: blue-red colony The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: large hobbit The monster species that never randomly spawned: agate fungus The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 16) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 1) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 1) Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having petrification resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, The Revenants and Ixoth Your deity was Ulfric Stormcloak The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (322) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (ROT THIRTEEN EBG GUVEGRRA) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cook... Youescaped from the dungeon with 0 points,