Andy, chaotic male wind Foxhound Agent --------- |.......| .d@.....| |@..:...| -------+- [Andy the Recruit] St15 Dx8 Co11 In12 Wi12 Ch5 FoxWinMalCha Dlvl:1 $0 HP22(22) Pw3(3) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male wind Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: shock resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 82% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: shuriken (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8426 Monster spawn increase reached its maximum at turn 25074 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 915684 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: b-type (freq bonus 32) The monster species that spawned more often: undead erdrick (freq bonus 72) The monster species that spawned more often: burninator (freq bonus 14) The monster species that spawned more often: fuckit (freq bonus 9) The monster species that spawned more often: erinys (freq bonus 4) The monster species that spawned more often: Social Justice Idiot (freq bonus 2) The monster species that spawned more often: 4chan warhorse (freq bonus 3) The monster species that spawned more often: joyous girl (freq bonus 8) The monster species that spawned more often: manavoid turret (freq bonus 18) The monster species that spawned more often: bad hunter (freq bonus 18) The monster species that spawned more often: lesser black reaver (freq bonus 18) The monster species that spawned more often: cloud stalker (freq bonus 32) The monster species that spawned more often: pikachu (freq bonus 4) The monster species that spawned more often: ringseeker (freq bonus 56) The monster species that spawned more often: teleretriever (freq bonus 12) The monster species that spawned more often: quantum spore (freq bonus 36) The monster species that spawned more often: roaring fishtaur (freq bonus 30) The monster species that spawned more often: gnome mage (freq bonus 10) The monster species that spawned more often: crunchy spore (freq bonus 3) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 18) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 12) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster species that never randomly spawned: The Marquis de la Tour The monster species that never randomly spawned: cancel vortex The monster species that never randomly spawned: petty glib vortex The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: Bulletproof Kaptain The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: shaky goblin The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 14) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 18) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 37) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 14) Next attribute increase check would have come at turn 960 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: You will be forced to equip evil artifacts. (0) You had the following problem: You can't see your carry capacity or the weight of items. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You were prevented from having shock resistance (0) You were prevented from hallu partying (0) You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (794) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (side gore boots) elven cloak (faded pall) leather gloves (light gloves) Scrolls scroll of healing (HIT SHIFTLY AND GHOS WHEN USED) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (CARPE DIEM) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 0 points,