Andy, neutral male ent Gangster ------s ------- |.............| |............@| ...........{.$| ------- ------- [Andy the Low Thug] St13 Dx7 Co15 In12 Wi9 Ch6 GanEntMalNeu Dlvl:1 $3 HP15(15) Pw5(5) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male ent Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: detect monsters You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 96% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 67) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26467 Monster spawn increase reached its maximum at turn 69866 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1162040 The monster class that cannot be genocided was mimic The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: sporkhack horror (freq bonus 9) The monster species that spawned more often: slime colony (freq bonus 16) The monster species that spawned more often: cooshoo (freq bonus 36) The monster species that spawned more often: snow impacter (freq bonus 24) The monster species that spawned more often: colorful force patch (freq bonus 18) The monster species that spawned more often: ancient titan (freq bonus 54) The monster species that spawned more often: three-tentacle hententmon (freq bonus 28) The monster species that spawned more often: loud mushroom (freq bonus 32) The monster species that spawned more often: aewrog (freq bonus 12) The monster species that spawned more often: greek fish (freq bonus 7) The monster species that spawned more often: snake woman (freq bonus 36) The monster species that spawned more often: pope (freq bonus 36) The monster species that spawned more often: spitting lizard (freq bonus 36) The monster species that spawned more often: thick giant (freq bonus 18) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 30) The monster species that spawned more often: boojum (freq bonus 14) The monster species that spawned more often: wood troll (freq bonus 12) The monster species that spawned more often: Walter (freq bonus 28) The monster species that spawned more often: undead cavewoman (freq bonus 16) The monster species that spawned more often: fire golem (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: baby water dragon The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: RNG sphere The monster species that never randomly spawned: Uld The monster species that never randomly spawned: egotrapper The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 27) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 3) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 23) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 68) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 5) Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SO INFERO NO) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (STUNT PROTECTED HAS NO SUPESTATE) scroll of standard id (RTFM) scroll of cure (NO FAIL ATTACKING BY SUMMER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... Youescaped from the dungeon with 3 points,