Andy, lawful male koboldic User of Stand ------- ....@.. |..%@Z| |.$ooo. ------- . [Andy the Arrow Pierced] St15 Dx11 Co12 In6 Wi13 Ch10 UseKobMalLaw Dlvl:1 $0 HP-4(14) Pw12(12) AC10 Xp1/0 T7 Par Latest messages The marine goblin misses the bard called Michael Jackson the rhymer. You miss the marine goblin. The bard called Michael Jackson the rhymer misses the marine goblin. The marine goblin thrusts his orcish dagger. The marine goblin hits you! [-1 -> 8] The marine goblin thrusts her orcish dagger. The marine goblin misses. The newt zombie misses. You fall asleep. The bard called Michael Jackson the rhymer misses the marine goblin. The bard called Michael Jackson the rhymer hits the marine goblin. The marine goblin is killed! The marine goblin swings her curved sword. The marine goblin hits you! [-7 -> 1] Warning: HP low! The marine goblin thrusts his orcish dagger. The marine goblin hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 25 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 60% Wand drop chance was reduced to 92% Potion drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: whip (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22418 Monster spawn increase reached its maximum at turn 44120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 180198 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: gelatinous dice (freq bonus 6) The monster species that spawned more often: chasing garter snake (freq bonus 32) The monster species that spawned more often: Radio Kaptain (freq bonus 18) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 24) The monster species that spawned more often: Inspector Kaptain (freq bonus 20) The monster species that spawned more often: pooka (freq bonus 32) The monster species that spawned more often: blue mushroom patch (freq bonus 7) The monster species that spawned more often: ice bird (freq bonus 4) The monster species that spawned more often: Bettina's combat boot (freq bonus 3) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 24) The monster species that spawned more often: spider grue (freq bonus 12) The monster species that spawned more often: phase growth (freq bonus 28) The monster species that spawned more often: unreal mold (freq bonus 6) The monster species that spawned more often: loonite (freq bonus 2) The monster species that spawned more often: crueltrainer (freq bonus 18) The monster species that spawned more often: venustoise (freq bonus 12) The monster species that spawned more often: joy spike mage (freq bonus 4) The monster species that spawned more often: moldy stalk (freq bonus 18) The monster species that spawned more often: volcano giant (freq bonus 3) The monster species that spawned more often: butcher shaman (freq bonus 10) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: petty giant spider The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: Digging Mage The monster species that never randomly spawned: master intrinsic eating mimic The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: policeman The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: great white shark The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 183) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 15) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 85) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 5) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 10) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 12) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 3) Next attribute increase check would have come at turn 605 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were poison resistant You were paralyzed (-5) You were prevented from having shock resistance (0) You were prevented from having petrification resistance (0) You fell asleep You had infravision You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (169) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (MAMPIFANDRAY SELA) scroll of phase door (INQUE COMUS) scroll of standard id (BYE BITCH) scroll of cure (SNAPE KILLED DUMBLEDORE) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the User of Stand...