Andy, lawful female gridbug Chaos Sorceror ------- |.$#..| ....Q.| |...@.| |....#| |${.. ...$.# ------ [Andy the Chaotic Dweller] St13 Dx6 Co14 In13 Wi13 Ch7 ChaGrdFemLaw+L Dlvl:1 $31 HP17(17) Pw24(24) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female minimalist gridbug Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 35% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spear (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12255 Monster spawn increase reached its maximum at turn 35619 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 674842 The monster class that cannot be genocided was major demon The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: rainbowfly (freq bonus 48) The monster species that spawned more often: gimple nymph (freq bonus 5) The monster species that spawned more often: legged tuna (freq bonus 14) The monster species that spawned more often: archer (freq bonus 12) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 18) The monster species that spawned more often: ice spirit (freq bonus 36) The monster species that spawned more often: ore twen (freq bonus 3) The monster species that spawned more often: axus jelly (freq bonus 5) The monster species that spawned more often: four of spades (freq bonus 24) The monster species that spawned more often: leocentaur chief (freq bonus 16) The monster species that spawned more often: weregiant (freq bonus 24) The monster species that spawned more often: petty leopard (freq bonus 6) The monster species that spawned more often: grotesque ogre shaman (freq bonus 9) The monster species that spawned more often: targetting turret (freq bonus 18) The monster species that spawned more often: alligator snapping turtle (freq bonus 12) The monster species that spawned more often: Croesus (freq bonus 15) The monster species that spawned more often: gray ooze (freq bonus 24) The monster species that spawned more often: rapha (freq bonus 36) The monster species that spawned more often: thorn beast (freq bonus 12) The monster species that spawned more often: card warp patch (freq bonus 20) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 8) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: watchman The monster species that never randomly spawned: petty chimpanzee The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: sulfur patch The monster species that never randomly spawned: harrowbark walker The monster species that never randomly spawned: psycho vortex The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: dull grey ooze The monster species that never randomly spawned: 5K guy Items generated only 1 time in 7 The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 16) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 22) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 46) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 539) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 11) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 18) Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 100% b - russian roulette 6 chaos 98% 500% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of randomness (octarine robe) Scrolls scroll of rumor (YOU AND YOUR FRIENDS ARE DEAD) scroll of message (ATTACK BY THROW A GOLD COIN) scroll of healing (MODD ARCHWILIO) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (KESALAN PATHARAN) scroll of cure (MORE IS MORE) Spellbooks spellbook of berserk (satisfied) spellbook of russian roulette (pigtail) spellbook of vanishing (ragged) spellbook of disintegration beam (transforming) Potions potion of restore ability (cluster amaryllis) Wands wand of digging (porcelain) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Chaos Sorceror... You and Mr. X escaped from the dungeon with 73 points,