Andy, lawful male leprechaun Firefighter ---------- |........| +.......@| |..$...d.| .........| ---------- [Andy the Hazard Trainee] St9 Dx16 Co12 In16 Wi6 Ch7 FirLepMalLaw Dlvl:1 $0 HP17(17) Pw21(21) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male leprechaun Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: warning You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shuriken (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15995 Monster spawn increase reached its maximum at turn 37839 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1050770 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: gnome friendloader (freq bonus 10) The monster species that spawned more often: Sabine's zipper boot (freq bonus 6) The monster species that spawned more often: novice warrior (freq bonus 20) The monster species that spawned more often: chameleon (freq bonus 15) The monster species that spawned more often: insurmountable force patch (freq bonus 10) The monster species that spawned more often: drug abuser (freq bonus 12) The monster species that spawned more often: pale yeek (freq bonus 4) The monster species that spawned more often: silver wolf (freq bonus 4) The monster species that spawned more often: glare force fungus (freq bonus 8) The monster species that spawned more often: gatsu (freq bonus 16) The monster species that spawned more often: tiger shark (freq bonus 16) The monster species that spawned more often: Santa Claus (freq bonus 8) The monster species that spawned more often: killer hydra (freq bonus 3) The monster species that spawned more often: suku sephirah (freq bonus 12) The monster species that spawned more often: pretty asian woman (freq bonus 21) The monster species that spawned more often: frozen horror (freq bonus 12) The monster species that spawned more often: giant scorpion (freq bonus 15) The monster species that spawned more often: cloak permamimic (freq bonus 64) The monster species that spawned more often: picture kobold (freq bonus 18) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 9) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster species that never randomly spawned: antimagic patch The monster species that never randomly spawned: Officer Julia The monster species that never randomly spawned: Maite The monster species that never randomly spawned: spell golem The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: cursed force patch The monster species that never randomly spawned: agate fungus The monster species that never randomly spawned: river stalker The monster species that never randomly spawned: blister patch The monster species that never randomly spawned: hostile girlfriend The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 14) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 17) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 19) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 12) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 2) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 19) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 4) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 47) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were prevented from having warning (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (XIAO CAOMEI WO DE BAOBEI) scroll of cure (POWER PERFORATO AS BARET) Potions potion of water (clear) Wands wand of fire (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Firefighter... Youescaped from the dungeon with 0 points,