Andy, chaotic male worm Transvestite ##############------------- #,,,,,,,,,[,%%|...........| #,--------#,,,............| --------- ,,.......| ##,|...........|###--.......-- #,|...%..|###,|...........|#,,..........| ,,%.......,,,,|...........|#,#|.........| ,,|......|##,,|...........|#,#|.........| -----.-- #,............|,,#--....>..-- . ##,--.----------,## --.------ . ,,,,,,,,,,,,,,,,,# #,# . #,#########,###### #,# #,##-------|--- ###,# #!%,..........|## #,,,# +,##|..........,# ,[,## ### |.........|,#--+-.--- |.........|,,...@...| -----------##|......| +......| -------- [Andy the Drow Warrior] St15 Dx7 Co8 In10 Wi10 Ch13 TraWorMalCha Dlvl:1 $9 HP46(46) Pw27(27) AC10 HD6 Xp3/41 T199 Latest messages i - an uncursed foaming potion {1}. What do you want to drink? [i or ?*] You feel better. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! You feel an unseen monster! (2x) You can see again. You turn into a drow warrior! You hear a door open. Sarah swings her wedged little-girl sandal at the village idiot. Sarah hits the village idiot. The village idiot is killed! You see here a village idiot corpse {1450}. You hear some noises in the distance. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} j - an uncursed +0 mercurial dragon scale mail {20} Scrolls d - 5 uncursed scrolls of healing {5} e - 5 uncursed scrolls of mana {5} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Wands k - an uncursed wand of healing (0:4) {1} Tools c - an uncursed leather saddle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: warning You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 28 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 112 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17592 Monster spawn increase reached its maximum at turn 25174 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 160832 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: gazer archhorror (freq bonus 10) The monster species that spawned more often: great silver dragon (freq bonus 30) The monster species that spawned more often: voracious bee (freq bonus 21) The monster species that spawned more often: wax golem (freq bonus 10) The monster species that spawned more often: cocoon imp (freq bonus 24) The monster species that spawned more often: swordfish (freq bonus 14) The monster species that spawned more often: dazzling smasher (freq bonus 36) The monster species that spawned more often: Principal Natural Gas (freq bonus 7) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 15) The monster species that spawned more often: pale force fungus (freq bonus 8) The monster species that spawned more often: cyan force patch (freq bonus 14) The monster species that spawned more often: darkness gloam (freq bonus 16) The monster species that spawned more often: purple mushroom (freq bonus 12) The monster species that spawned more often: six-headed snake (freq bonus 5) The monster species that spawned more often: loud mold (freq bonus 15) The monster species that spawned more often: petro force fungus (freq bonus 5) The monster species that spawned more often: magic spore (freq bonus 12) The monster species that spawned more often: thick goblin fighter (freq bonus 8) The monster species that spawned more often: stalactite piercer (freq bonus 4) The monster species that spawned more often: secluded fungus (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 5) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 13) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: petty shock ant The monster species that never randomly spawned: really big tarantula The monster species that never randomly spawned: automatic large cat The monster species that never randomly spawned: corpse-candle The monster species that never randomly spawned: nightmare sphere The monster species that never randomly spawned: hell bitch The monster species that never randomly spawned: pixie archer The monster species that never randomly spawned: greater demonic quylthulg The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 20) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 12) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 15) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 2) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 13) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 1) Next attribute increase check would have come at turn 1095 Strength training was 6 Dexterity training was 7 Wisdom training was 5 Constitution training was 12 You were sleep resistant You were prevented from having warning (0) You were prevented from using the force like a real jedi (0) You had infravision You had 1283 points of nutrition remaining You were polymorphing You were polymorphed into a drow warrior You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (golden helmet) * skullcap (celtic helmet) * flack helmet (hacker helmet) * crystal helm (black helmet) * mining helm (musical helmet) * field helm (spinning helmet) * helm of safeguard (knowledgeable helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (spiky gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (nature boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (MULY SA CITA NUL) scroll of mana (UTOR COMPERIO) scroll of phase door (CROWDED OF BODY IN FLUFFY WATAGE) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (PRZECIAZONY) scroll of identify (NO TNILCYR ALLIK) Potions potion of healing (foaming) Wands wand of healing (tolkienian) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 2 pack jackals (3 created) 3 kobolds (4 created) a goblin a sewer rat (2 created) 0 moulds (1 created) an aggravating wallwalker 2 weary pilgrims a village idiot 0 little girls (1 created) a twen 0 geckos (1 created) a novice dark wall 20 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (22 of 160) polymorphing [Unskilled] (max Expert) (7 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (31 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Andy the Transvestite... You escaped from the dungeon with 217 points, and 9 pieces of gold, after 199 moves. Killer: escaped You were level 3 with a maximum of 26 hit points when you escaped. You reached the 475th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 473 224 jonadab-Mys-Coc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Kaptain). - [11] 474 223 bugsniper-Gan-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [26] *475 217 Andy-Tra-Wor-Mal-Cha escaped the dungeon [max level 1]. 26 [26] 476 216 badnik-Trs-Amn-Fem-Cha starved to death in The Dungeons of Doom on level 1. 43 [43] 477 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27]