Andy, neutral male fenek Feat Master ---- -v@..- ------ [Andy the Hopper] St9 Dx19 Co5 In5 Wi12 Ch14 StuFenMalNeu Dlvl:1 $0 HP21(21) Pw16(16) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male fenek Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: curse resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 26% chance Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 74% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dart (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81250 Monster spawn increase reached its maximum at turn 168858 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 281190 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: quadruped (freq bonus 16) The monster species that spawned more often: Arne (freq bonus 68) The monster species that spawned more often: mud elemental (freq bonus 18) The monster species that spawned more often: debuff turret (freq bonus 42) The monster species that spawned more often: silver hulk (freq bonus 19) The monster species that spawned more often: legion devil grunt (freq bonus 68) The monster species that spawned more often: The Marquis de la Tour (freq bonus 114) The monster species that spawned more often: amanojaku (freq bonus 17) The monster species that spawned more often: petty stained jelly (freq bonus 40) The monster species that spawned more often: scarlet spore (freq bonus 48) The monster species that spawned more often: giant brown rat (freq bonus 63) The monster species that spawned more often: flying water demon (freq bonus 60) The monster species that spawned more often: phase warp fungus (freq bonus 57) The monster species that spawned more often: blank mushroom (freq bonus 360) The monster species that spawned more often: chiropteran zombie (freq bonus 40) The monster species that spawned more often: tunnel terror (freq bonus 54) The monster species that spawned more often: creeping mold (freq bonus 80) The monster species that spawned more often: giant totoro (freq bonus 76) The monster species that spawned more often: magic-colored warp patch (freq bonus 108) The monster species that spawned more often: grandmaster owlbear (freq bonus 20) The monster species that spawned more often: tome of nether wrath (freq bonus 40) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: metal slime The monster species that never randomly spawned: scruffy looking hobbit The monster species that never randomly spawned: time golem The monster species that never randomly spawned: pellet mage The monster species that never randomly spawned: difficult lead golem The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: chemical warp fungus The monster species that never randomly spawned: blake stone jelly The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 19) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 140) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 39) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 28) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 40) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 11) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1118) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of mana (CHINTAI LOOKS LIKE A GIRL) scroll of phase door (NIIN VOIMME TOIMIA) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) Potions potion of healing (pseudo-violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feat Master... Youescaped from the dungeon with 0 points,