Andy, chaotic female ghast Bleeder ----- #@'.| ..#..| .... ..| ##. #.| -- -- [Andy the Leg-scratched Girl] St12 Dx13 Co7 In11 Wi17 Ch16 BleGhaFemCha Dlvl:1 $0 HP22(22) Pw9(9) AC9 Xp1/0 T2 Old Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female ghast Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. You can't even move a handspan with this load! Your load is too heavy to climb the stairs. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: glib combat You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: hammer (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your leg damage was 2 Monster spawn increase started at turn 18347 Monster spawn increase reached its maximum at turn 55819 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 835890 The monster class that cannot be genocided was mummy The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: crystal growth (freq bonus 10) The monster species that spawned more often: pure chaos horde (freq bonus 30) The monster species that spawned more often: elven smoker (freq bonus 10) The monster species that spawned more often: eyeglass queue (freq bonus 6) The monster species that spawned more often: acidic mold (freq bonus 12) The monster species that spawned more often: porter xorn (freq bonus 15) The monster species that spawned more often: air grue (freq bonus 36) The monster species that spawned more often: forgotten turret (freq bonus 24) The monster species that spawned more often: squeaking lich (freq bonus 27) The monster species that spawned more often: conjurer (freq bonus 42) The monster species that spawned more often: sloppy mold (freq bonus 24) The monster species that spawned more often: azure mushroom (freq bonus 7) The monster species that spawned more often: hungry colony (freq bonus 18) The monster species that spawned more often: icy light (freq bonus 15) The monster species that spawned more often: lieutenant (freq bonus 28) The monster species that spawned more often: bewitched turret (freq bonus 48) The monster species that spawned more often: giant toad (freq bonus 14) The monster species that spawned more often: nondescript growth (freq bonus 42) The monster species that spawned more often: tentacled atlantean (freq bonus 36) The monster species that spawned more often: skater girl (freq bonus 36) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster species that never randomly spawned: vanishing point The monster species that never randomly spawned: ancient The monster species that never randomly spawned: gunner The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: giant group permamimic The monster species that never randomly spawned: king cobra The monster species that never randomly spawned: beige warp patch The monster species that never randomly spawned: silver patch The monster species that never randomly spawned: red crab The monster species that never randomly spawned: zombie The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 17) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 5) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 10) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 25) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 10) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 82) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 11) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 20) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 8) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were prevented from having free action (0) You were prevented from having glib combat (0) You had 1499 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (knobbly) Armor lab coat (white coat) Scrolls scroll of root password detection (CATCHES ERYONES EYE) scroll of healing (NESRECA HROSCEV) scroll of mana (POKEMONGO GOTTA CHEAT EM ALL) scroll of phase door (ADA ILIKET) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (ON TIMON TIME ON TIME) Spellbooks spellbook of protection (silver) spellbook of resist poison (paperback) spellbook of botox resist (conspiratory) Potions potion of vampire blood (blood-red) Rings ring of timely backup (black onyx) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bleeder...