Andy, neutral male koboldic Drunk --------- |........ +...f...| |...@.r.| --------- [Andy the Drinker] St11 Dx3 Co10 In9 Wi6 Ch8 DruKobMalNeu Dlvl:1 $0 HP15(15) Pw6(6) AC13 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male koboldic Drunk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36532 Monster spawn increase reached its maximum at turn 52610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5569044 The monster class that cannot be genocided was nymph The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: Officer Kriminologist (freq bonus 4) The monster species that spawned more often: unknown escalation rubber (freq bonus 16) The monster species that spawned more often: stealing machine (freq bonus 15) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 36) The monster species that spawned more often: indigo force patch (freq bonus 8) The monster species that spawned more often: terrorist (freq bonus 14) The monster species that spawned more often: gray spore (freq bonus 18) The monster species that spawned more often: ice eel (freq bonus 12) The monster species that spawned more often: The Borshin (freq bonus 9) The monster species that spawned more often: gelatinous cube (freq bonus 12) The monster species that spawned more often: fell beast (freq bonus 6) The monster species that spawned more often: Daruth Xaxox (freq bonus 8) The monster species that spawned more often: kamitori (freq bonus 3) The monster species that spawned more often: charcoal mushroom (freq bonus 8) The monster species that spawned more often: jellyfish (freq bonus 8) The monster species that spawned more often: supermarket cashier (freq bonus 6) The monster species that spawned more often: doom knight (freq bonus 24) The monster species that spawned more often: rotated one (freq bonus 12) The monster species that spawned more often: Sandra (freq bonus 18) The monster species that spawned more often: in the net (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 21) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster species that never randomly spawned: lower ufo part The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: centaur sage The monster species that never randomly spawned: great aether wyrm The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: giant scroll trove The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: young man The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: undead death eater The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 23) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 22) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 53) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 2) Next attribute increase check would have come at turn 404 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having shock resistance (0) You were prevented from having manaleech (0) You fell asleep You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of healing (FOX NAWAGU) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (SNAIL IS THE BEST RACE IN ELONA) scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of cure (MAY THE FORCE BE WITH YOU) Potions potion of booze (ochre) potion of fruit juice (warping) potion of extra healing (peculiar) potion of confusion (mint) potion of object detection (black lily) potion of gain ability (puce) potion of invisibility (marigold) potion of see invisible (pseudo-violet) potion of full healing (colorless) potion of levitation (fizzy) potion of dimness (St.John's Wort) potion of monster detection (iridescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Drunk... Youescaped from the dungeon with 0 points,