Andy, lawful female angbander Gangster --.----- |.$....| .......| |......| |$..`..| |.@....| -------- [Andy the Low Thug] St15 Dx11 Co10 In8 Wi10 Ch10 GanAgbFemLaw Dlvl:1 $0 HP15(15) Pw6(6) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female angbander Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 86% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: lightsaber (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23264 Monster spawn increase reached its maximum at turn 50968 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 269640 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: gremgargoyle (freq bonus 36) The monster species that spawned more often: wedgie (freq bonus 7) The monster species that spawned more often: real colony (freq bonus 24) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 21) The monster species that spawned more often: hypertype (freq bonus 28) The monster species that spawned more often: trap spore (freq bonus 24) The monster species that spawned more often: council member (freq bonus 12) The monster species that spawned more often: mountain force nymph (freq bonus 12) The monster species that spawned more often: aquatic dragonfly (freq bonus 20) The monster species that spawned more often: colorful stalk (freq bonus 7) The monster species that spawned more often: glowing growth (freq bonus 18) The monster species that spawned more often: living cannon (freq bonus 48) The monster species that spawned more often: small rust monster (freq bonus 10) The monster species that spawned more often: Inspector Lieutenant (freq bonus 30) The monster species that spawned more often: gnomish guild adept (freq bonus 6) The monster species that spawned more often: Ghaele (freq bonus 3) The monster species that spawned more often: nethackbrass horror (freq bonus 8) The monster species that spawned more often: forbidden arts centaur (freq bonus 12) The monster species that spawned more often: fiend of Slaanesh (freq bonus 12) The monster species that spawned more often: Solvejg's mocassin (freq bonus 108) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: Tommy The monster species that never randomly spawned: runt shaman The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: chicken The monster species that never randomly spawned: pretty water nymph The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: viper scopion The monster species that never randomly spawned: shard colony The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 15) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 16) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 5) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having stunnopathy (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (412) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (SULKEMISAIKA) scroll of teleportation (NIOQUO TARGO) scroll of healing (POWER RAISED BY THINK FOR) scroll of mana (TOME IS A CREATION BY DARKGOD) scroll of phase door (ROMHACK MADE BY HITLER) scroll of standard id (4OFAE OF9 SCC9) scroll of cure (WEAK STUNT IS MORE POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... Youescaped from the dungeon with 0 points,