Andy, lawful female centaur Diver -------- |.f....| |..@...| -.%....| -------- [Andy the Beachcomber] St8 Dx13 Co12 In7 Wi6 Ch5 DivCenFemLaw Dlvl:1 $0 HP14(14) Pw3(3) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female centaur Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The oilskin cloak fits very tightly. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: half physical damage You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 241 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 43 Gem identification only worked 100 times out of 169 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: elemental spells (turn 975) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10846 Monster spawn increase reached its maximum at turn 29273 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1321736 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: Coure (freq bonus 5) The monster species that spawned more often: undead cockatrice (freq bonus 8) The monster species that spawned more often: lictor (freq bonus 18) The monster species that spawned more often: jungle warrior (freq bonus 12) The monster species that spawned more often: nosferatu (freq bonus 10) The monster species that spawned more often: lethe force fungus (freq bonus 20) The monster species that spawned more often: giant armor beetle (freq bonus 15) The monster species that spawned more often: frost bird (freq bonus 24) The monster species that spawned more often: lynch mob member (freq bonus 6) The monster species that spawned more often: teenie swarm (freq bonus 60) The monster species that spawned more often: Sasuke Sarugature (freq bonus 6) The monster species that spawned more often: caveman (freq bonus 8) The monster species that spawned more often: savage bear (freq bonus 16) The monster species that spawned more often: Vilea's hugging boot (freq bonus 5) The monster species that spawned more often: hairy fungus (freq bonus 6) The monster species that spawned more often: wereworm (freq bonus 16) The monster species that spawned more often: wood troll (freq bonus 6) The monster species that spawned more often: hole spider (freq bonus 30) The monster species that spawned more often: dark dwarven priest (freq bonus 8) The monster species that spawned more often: drug abuser (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: martian service robot The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: sadistic asian girl The monster species that never randomly spawned: goblin pyro The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: white warp patch The monster species that never randomly spawned: sucker stalk The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: terminator chess wild dog The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 27) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 10) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 5) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (147) You survived You didn't know any spells. Techniques known in the end Name Level Status invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (rank) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (PRIRUTSENIE) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of standard id (INTRUDER ALERT) scroll of cure (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Diver... You and the kitten escaped from the dungeon with 159 points,