Andy, neutral female automatic Justice Keeper ---- ---- ----..| |..-- |.....| --- |...| |.----- -----.).| ---.---|.| |....))%@| |...--.-- |....---)| |.......| --..--- ---..)..| --..-- --).)-- --------).-- -).| |..))*)%`-- |.%----.------- |.......| ----..)----- --...).....- |.....)%..<. --.).......- ----...... --. [Andy the Mustleman] St8 Dx12 Co13 In9 Wi14 Ch11 JusClkFemNeu Min:3 $58 HP-2(61) Pw48(48) AC10 Xp6/484 T996 Latest messages The pleasure thrusts his crude spear. The pleasure hits you! [-10 -> 10] Warning: HP low! You hit the pleasure. You kill the pleasure! The morlock picks up 3 cursed crude spears {36}. You hit the morlock. You just miss the morlock. You hit the morlock. (6x) You just miss the morlock. The morlock picks up 21 darts {11}. You hit the morlock. You kill the morlock! You hear a flinging sound. You are hit by a dart. [-4 -> 7] Warning: HP low! You are hit by a dart! You die... Your inventory Amulets i - a cursed amulet of strangulation {1} o - an uncursed amulet of ESP {1} Weapons a - a blessed +3 mace {12} l - 23 uncursed +0 bullets {12} m - a blessed +0 bullet {1} s - 18 uncursed +0 darts {14} x - 21 uncursed -1 darts {11} Armor b - a blessed +3 splint mail {160} Scrolls d - 5 uncursed scrolls of healing {3} e - 5 uncursed scrolls of mana {5} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} u - an uncursed scroll of gold detection {1} y - a blessed scroll of healing {1} Spellbooks p - an uncursed spellbook of light (0:2) {1} r - an uncursed spellbook of shocking sphere (0:2) {1} v - an uncursed spellbook of botox resist (5:0) {1} Potions t - an uncursed potion of booze called booze {1} Gems w - an uncursed +0 worthless piece of red glass {1} z - an uncursed +0 worthless piece of blue glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: peacevision You could not have this property intrinsically: speed Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: petkeeping (turn 26) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40890 Monster spawn increase reached its maximum at turn 60878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 300580 The monster class that cannot be genocided was snake The monster class that was spawned more often: centaur (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: bad egg (freq bonus 9) The monster species that spawned more often: ultraviolet monster (freq bonus 20) The monster species that spawned more often: isterre (freq bonus 20) The monster species that spawned more often: Elena's plateau boot (freq bonus 8) The monster species that spawned more often: very dim trove (freq bonus 20) The monster species that spawned more often: dark familiar (freq bonus 15) The monster species that spawned more often: ogre sergeant (freq bonus 12) The monster species that spawned more often: fragment (freq bonus 15) The monster species that spawned more often: margoyle (freq bonus 40) The monster species that spawned more often: vanship (freq bonus 18) The monster species that spawned more often: cerulean patch (freq bonus 16) The monster species that spawned more often: normal monster (freq bonus 12) The monster species that spawned more often: serrated rogue (freq bonus 32) The monster species that spawned more often: dream fungus (freq bonus 42) The monster species that spawned more often: horadrim ancestor (freq bonus 6) The monster species that spawned more often: storm of unmagic (freq bonus 6) The monster species that spawned more often: hand druj (freq bonus 30) The monster species that spawned more often: sea man (freq bonus 24) The monster species that spawned more often: topaz warp fungus (freq bonus 24) The monster species that spawned more often: great white shark (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: gigantic newt The monster species that never randomly spawned: undead fish The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: t;@2H"3 The monster species that never randomly spawned: pirate The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: real gravity hound The monster species that never randomly spawned: joker The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: four-headed hydra The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 122) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 92) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 8) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Next attribute increase check would have come at turn 2193 Strength training was 27 Dexterity training was 46 Wisdom training was 7 Constitution training was 24 You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having teleport control (0) You recognized peaceful creatures You had 563 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 104% b - light 1 divine 0% 119% c - botox resist 6 protect 98% 97% Techniques known in the end Name Level Status missile flurry 6 R LIMIT(0) vanish 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) booze 6 R LIMIT(940) spirituality check 5 R LIMIT(0) double thrownage 3 R LIMIT(0) tinker 2 R LIMIT(0) shield bash 1 R LIMIT(0) Discoveries Amulets amulet of ESP (sea shell) amulet of strangulation (hidden) Scrolls scroll of healing (YIK MECH SHEGOTH) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (MAKE ATTACK WHEN BATTLE) scroll of standard id (DIBING TO ATTACK NEXT) scroll of cure (THE NETHACK DEVTEAM IS NOT DEAD) scroll of undo genocide (FELLOW LEAF ELF STAT CANNT LOWED) scroll of charging (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of food detection (POWER IS GREATER THE BASE IS LESS) scroll of gold detection (SPIRITUAL PROMOTION) Spellbooks spellbook of shocking sphere (pale) spellbook of light (transforming) spellbook of botox resist (adamantium) Potions potion of oil (raspberry) potion called juice (prickly ash) potion of booze called booze (thaumaturgic) Gems worthless piece of red glass (red) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a white blob a chick 2 jackals a canermine 2 coyotes a poison gas spore 0 floating eyes (1 created) 2 shocking spheres a scrawny cat 0 panther women (1 created) 0 hobbit revellers (1 created) 0 wimps (1 created) 4 kobolds (8 created) a pack kobold 0 whnases (1 created) 0 hidden kobolds (1 created) 0 kobolts (1 created) 0 fallens (2 created) a pleasure 0 restons (1 created) a training kobold (2 created) 2 small kobolds a mud kobold (2 created) 0 taslois (1 created) a butcher (2 created) 0 elois (1 created) 3 large kobolds 2 large group kobolds a kobold caster a tasloi lookout 0 fallen shamans (1 created) a petty kobold shaman a rock kappa a dark potato a morlock a kobold archer a kobold chieftain (2 created) 0 petit permamimics (1 created) a sexy demimondaine 0 culves (1 created) an evasive sewer rat a pack rabbit a field mouse (2 created) a daddy longlegs (2 created) a lightbringer a chaffinch 0 brown growths (1 created) a yellow mold 0 slow growths (1 created) 2 gnomes (5 created) 0 blue naga hatchlings (1 created) a monkey a kobold zombie a gnome zombie a dwarf zombie 0 human zombies (1 created) 0 sailors (1 created) 0 shopkeepers (1 created) a tortoise (3 created) a hata-mata 0 jellyfish (1 created) a newt a novice medium wall 90 creatures born. 53 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 46 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (93 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (53 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper... You died in The Gnomish Mines on dungeon level 3 with 2279 points, and 58 pieces of gold, after 996 moves. Killer: a dart You were level 6 with a maximum of 61 hit points when you died. You reached the 220th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 218 2331 GagarinXX-Mid-Red-Mal-Neu quit in The Gnomish Mines on level 7. 52 [55] 219 2298 glycan-Mys-Esp-Fem-Cha died in The Lost Tomb on level 3. Killed by a monster (shadow). - [39] *220 2279 Andy-Jus-Clk-Fem-Neu died in The Gnomish Mines on level 3. Killed by a dart. - [61] 221 2237 glycan-Bin-Esp-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (pulse light). - [60] 222 2198 noty-Arc-Esp-Mal-Cha quit in The Dungeons of Doom on level 6. 25 [31]