Andy, chaotic male octopode Twelph ----+----- |@..@....| |........| |........| ---------- [Andy the Twedhel] St6 Dx15 Co5 In11 Wi11 Ch6 TweOctMalCha Dlvl:1 $4 HP17(17) Pw13(13) AC6 Xp1/0 T13 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male octopode Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. You don't have anything else to wear. What do you want to wield? [- abcd or ?*] You are already wielding that! You see here 4 gold pieces {0}. 4 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 74% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 37% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: body spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15478 Monster spawn increase reached its maximum at turn 36353 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 215208 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: magic platypus (freq bonus 3) The monster species that spawned more often: Roganza (freq bonus 24) The monster species that spawned more often: pidgey (freq bonus 8) The monster species that spawned more often: bloody eye (freq bonus 9) The monster species that spawned more often: pit viper (freq bonus 12) The monster species that spawned more often: Don Finwe (freq bonus 10) The monster species that spawned more often: jubjub bat (freq bonus 12) The monster species that spawned more often: Happosai (freq bonus 10) The monster species that spawned more often: spirit baboon (freq bonus 12) The monster species that spawned more often: teamkiller (freq bonus 48) The monster species that spawned more often: history dragon (freq bonus 8) The monster species that spawned more often: big spider (freq bonus 3) The monster species that spawned more often: korean lady (freq bonus 24) The monster species that spawned more often: scarlet fungus (freq bonus 18) The monster species that spawned more often: bronze colossus (freq bonus 54) The monster species that spawned more often: lava stalk (freq bonus 7) The monster species that spawned more often: shaped spore (freq bonus 72) The monster species that spawned more often: hobbit caster (freq bonus 30) The monster species that spawned more often: miss young (freq bonus 18) The monster species that spawned more often: train (freq bonus 16) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: phaser giant oread The monster species that never randomly spawned: furious mushroom The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: frost spider The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: porter mana stalk The monster species that never randomly spawned: clear snake The monster species that never randomly spawned: imp The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 54) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 183) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 20) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 20) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 1) Next attribute increase check would have come at turn 704 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were prevented from having detect monsters (0) You were prevented from having dimmopathy (0) You saw invisible You had automatic searching You had infravision You had 1488 points of nutrition remaining You were displaced You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eol The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (549) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (fertile cloak) Scrolls scroll of healing (ELF CANT TO BE POISONING) scroll of mana (23571113171923293137) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (EUROVISION FARCE CONTEST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Twelph... Youescaped from the dungeon with 4 points,