Andy, chaotic female worm Justice Keeper ----- |.... |.<.| |.... |...| |...| |.... -.---##### #,,,,,^@,# #####^##,# . .. .. ---- [Andy the Kageman] St14 Dx11 Co12 In11 Wi13 Ch16 JusWorFemCha Dlvl:1 $6 HP12(12) Pw15(15) AC-1 Xp1/8 T34 Latest messages You see here a gold piece {0}. You stumble into a spider web! You are stuck to the web. You disentangle yourself. Do you really want to step into that web? [yn] (n) (2x) There is a web here. You see here a gold piece {0}. You stumble into a spider web! 1 gold piece. # disarm: unknown extended command. You are stuck to the web. You disentangle yourself. Do you really want to step into that web? [yn] (n) You can't even hold anything! Do you want to try engraving anyway? [yn] (n) Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 91% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: elemental spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84990 Monster spawn increase reached its maximum at turn 129757 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1028592 The monster class that cannot be genocided was jelly The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: filthy street urchin (freq bonus 8) The monster species that spawned more often: baby blood dragon (freq bonus 18) The monster species that spawned more often: large spider (freq bonus 48) The monster species that spawned more often: mean colony (freq bonus 6) The monster species that spawned more often: spiller Olog-hai (freq bonus 6) The monster species that spawned more often: kurast boo (freq bonus 28) The monster species that spawned more often: boss (freq bonus 5) The monster species that spawned more often: oriental vampire (freq bonus 12) The monster species that spawned more often: shrieker (freq bonus 21) The monster species that spawned more often: Ape Head (freq bonus 15) The monster species that spawned more often: Strygalldwir (freq bonus 14) The monster species that spawned more often: Beetle McNasty (freq bonus 18) The monster species that spawned more often: glacier fern (freq bonus 32) The monster species that spawned more often: corpser (freq bonus 5) The monster species that spawned more often: freeze wolf (freq bonus 24) The monster species that spawned more often: old black dragon (freq bonus 24) The monster species that spawned more often: thunderbolt bug (freq bonus 10) The monster species that spawned more often: telemindflayer (freq bonus 48) The monster species that spawned more often: radiant spore (freq bonus 12) The monster species that spawned more often: gore mold (freq bonus 5) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 14) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: grim reaper The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: goff The monster species that never randomly spawned: Mare The monster species that never randomly spawned: greater titan The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: Lord Bademon The monster class that always generated with extra speed: pile of coins The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 13) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 17) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 86) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 You were prevented from having regeneration (0) You were prevented from having stunnopathy (0) You recognized peaceful creatures You had 1466 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (354) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YNORI ERUP) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (VW GIANT BEETLE) scroll of standard id (OXHE SRIAN) scroll of cure (TRUE RISE BY STRANGE SMELL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper...