Andy, neutral male unmagic Gunner --+-- |$..| |...| |@..| |.@.| ----- [Andy the Pistol User] St12 Dx10 Co12 In13 Wi7 Ch9 GunUnmMalNeu Dlvl:1 $0 HP13(13) Pw4(4) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male unmagic Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: acid resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: body spells (turn 93) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28627 Monster spawn increase reached its maximum at turn 77867 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 189108 The monster class that cannot be genocided was light The monster class that was spawned more often: apelike creature (freq bonus 6) The monster species that spawned more often: creeping mithril coins (freq bonus 21) The monster species that spawned more often: armor trove (freq bonus 21) The monster species that spawned more often: teacher (freq bonus 72) The monster species that spawned more often: magnetic warp patch (freq bonus 20) The monster species that spawned more often: refuge Uhlert (freq bonus 36) The monster species that spawned more often: predator nethercat (freq bonus 88) The monster species that spawned more often: cilan maiden (freq bonus 16) The monster species that spawned more often: ferrous spore (freq bonus 14) The monster species that spawned more often: bugbear chieftain (freq bonus 16) The monster species that spawned more often: teal force patch (freq bonus 8) The monster species that spawned more often: blood golem (freq bonus 24) The monster species that spawned more often: chasing yellow jacket (freq bonus 16) The monster species that spawned more often: tiger shark (freq bonus 18) The monster species that spawned more often: small stone troll (freq bonus 14) The monster species that spawned more often: young adult blood dragon (freq bonus 7) The monster species that spawned more often: houou (freq bonus 36) The monster species that spawned more often: abnormal fungus (freq bonus 24) The monster species that spawned more often: purple starlit sky (freq bonus 40) The monster species that spawned more often: trainer of which there is only one (freq bonus 26) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 44) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster species that never randomly spawned: US presidential election loser The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: phase fungus The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: criminal garbage houses The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 15) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 35) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 6) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 9) Next attribute increase check would have come at turn 820 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having acid resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was Adeon The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (409) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (READ ME) scroll of mana (SERO GRIUS) scroll of phase door (NNA GI NA ARA MKPURU AMU) scroll of standard id (PHD IN HIGH HEELING) scroll of cure (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Spellbooks spellbook of magic missile (japanese) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Andy the Gunner... Youescaped from the dungeon with 0 points,