Andy, lawful female troll Kurwa --------- # |@....... .......$| |.......| |.......| |.......| ----+---- [Andy the Cheap Sex Slave] St11 Dx10 Co12 In6 Wi5 Ch11 KurTroFemLaw Dlvl:1 $0 HP15(15) Pw7(7) AC-9 Xp1/0 T9 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female troll Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. covetous stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes covetous monsters to act more intelligently. There appears to be no shopkeeper here to receive your payment. Wait! There's something there you can't see! You feel an unseen monster! It bites you! [-1 -> 14] You feel an unseen monster! It is killed! You feel an unseen monster! You hear someone counting money. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} q - an uncursed +0 glaive (alternate weapon; not wielded) {32} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed -1 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Scrolls h - an uncursed scroll of destroy armor {1} i - an uncursed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - an uncursed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 5 uncursed scrolls of repair item {5} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 60% Wand drop chance was reduced to 96% Potion drop chance was reduced to 90% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16237 Monster spawn increase reached its maximum at turn 61436 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 111982 The monster class that cannot be genocided was jelly The monster class that was spawned more often: vortex (freq bonus 5) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: eldritch stalk (freq bonus 24) The monster species that spawned more often: nausea fungus (freq bonus 30) The monster species that spawned more often: legion devil general (freq bonus 21) The monster species that spawned more often: disenchanter bat (freq bonus 28) The monster species that spawned more often: inertia mold (freq bonus 18) The monster species that spawned more often: storeclerk (freq bonus 16) The monster species that spawned more often: undead samurai (freq bonus 21) The monster species that spawned more often: little boy (freq bonus 42) The monster species that spawned more often: dwarven wizard (freq bonus 16) The monster species that spawned more often: toxic wasp (freq bonus 40) The monster species that spawned more often: mean warp patch (freq bonus 24) The monster species that spawned more often: armed migo drone (freq bonus 20) The monster species that spawned more often: tomb spitter (freq bonus 18) The monster species that spawned more often: artist (freq bonus 14) The monster species that spawned more often: octarine warp fungus (freq bonus 40) The monster species that spawned more often: chief monkey (freq bonus 12) The monster species that spawned more often: warty fungus (freq bonus 21) The monster species that spawned more often: inka girl (freq bonus 7) The monster species that spawned more often: sandswipes (freq bonus 14) The monster species that spawned more often: servitor of the inner gods (freq bonus 54) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 5) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: hare-man The monster species that never randomly spawned: vapor rat The monster species that never randomly spawned: ore couatl The monster species that never randomly spawned: fire monster The monster species that never randomly spawned: dark gray mushroom The monster species that never randomly spawned: mecha leo The monster species that never randomly spawned: large weapon trove The monster species that never randomly spawned: Officer Kchief The monster species that never randomly spawned: Warder Kommissioner The monster species that never randomly spawned: water colony The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 15) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 33) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 25) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 97) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 2) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 2484 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were immune to sickness You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became cyan. (0) You had the following problem: Your spells became red. (0) You had the following problem: Reading spellbooks confused you. (0) You were in a ghost world (0) You were prevented from having polymorph control (0) You were prevented from having freezopathy (0) Your chance to block was 0% You had infravision You had 1486 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (142) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons glaive (single-edged polearm) Armor eerie cloak (blue cloak) momhat (cone-shaped helmet) scaler mittens (yellow gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (profiled boots) Scrolls scroll of destroy armor (KLATHA DATHA NY ARYATHA) scroll of taming (THEN CALL IT POPO MAIL) scroll of trap detection (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of boss companion (SWAGLAB) scroll of relocation (SYMANTEC KILLS RANSOM ISDA) scroll of repair item (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of healing (MORE IS MORE) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of standard id (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of cure (IDE BY 0) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack foxes (3 created) 0 kobolds (1 created) 0 cave spiders (1 created) 0 grid xorns (1 created) a newt (2 created) a twen Jennifer (0 times) 0 novice light walls (1 created) 0 dart turrets (1 created) 12 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Kurwa... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 9 moves. Killer: escaped You were level 1 with a maximum of 15 hit points when you escaped. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 912 1 flumpraxxa-Wil-Lic-Fem-Law escaped the dungeon [max level 1]. 9 [9] 913 1 mx2-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 Andy-Kur-Tro-Fem-Law escaped the dungeon [max level 1]. 15 [15]