Andy, lawful female minimalist Undead Slayer --------------------+----- |........................| |......d.................| ......@..................| -------------------------- [Andy the Assistant] St13 Dx9 Co10 In9 Wi8 Ch7 UndMinFemLaw Dlvl:1 $29 HP25(25) Pw21(21) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female minimalist Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 65% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lightsaber (turn 101) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27900 Monster spawn increase reached its maximum at turn 64420 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1119620 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: power drake (freq bonus 12) The monster species that spawned more often: Zuggtmoy (freq bonus 7) The monster species that spawned more often: icyorn (freq bonus 6) The monster species that spawned more often: changing laser (freq bonus 21) The monster species that spawned more often: knapsack goat (freq bonus 12) The monster species that spawned more often: shadow wraith (freq bonus 12) The monster species that spawned more often: Lexi (freq bonus 15) The monster species that spawned more often: kobold warlord (freq bonus 12) The monster species that spawned more often: mammoth (freq bonus 9) The monster species that spawned more often: long live the golden (freq bonus 24) The monster species that spawned more often: baby multi-hued dragon (freq bonus 18) The monster species that spawned more often: pesky louse (freq bonus 60) The monster species that spawned more often: undead mystic (freq bonus 5) The monster species that spawned more often: theme deer (freq bonus 24) The monster species that spawned more often: dingo puppy (freq bonus 32) The monster species that spawned more often: copper draconian (freq bonus 60) The monster species that spawned more often: gore warp fungus (freq bonus 10) The monster species that spawned more often: Pero Pero (freq bonus 16) The monster species that spawned more often: klingon soldier (freq bonus 4) The monster species that spawned more often: dufflepud (freq bonus 9) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 10) The monster trait that was more common: monsters whose attacks slow you (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: giant yellow scorpion The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: artist The monster species that never randomly spawned: flame mage The monster species that never randomly spawned: death watch beetle The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: Lot No. 249 The monster species that never randomly spawned: great aether wyrm The monster class that always generated with extra speed: long worm tail Items generated only 1 time in 4 The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 37) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 18) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 143) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 16) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 5) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 10) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 87) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 3) Next attribute increase check would have come at turn 1015 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were immune to sickness You were prevented from having telepathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (663) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * low boots (walking shoes) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (etched helmet) * skullcap (masked helmet) * flack helmet (space helmet) * crystal helm (organic helmet) * mining helm (anachrononononaut helmet) * field helm (bug-tracking helmet) * helm of safeguard (plumed helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (poor gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (wedge boots) * boots of safeguard (nature boots) Scrolls scroll of healing (KNIRHS YMEV OLI) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (ZTORF) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Undead Slayer... Youescaped from the dungeon with 29 points,