Andy, neutral female lizard Drunk ----- |.@.| .!f.| |.%r| |.r.| |...| ---.- . [Andy the Drinker] St13 Dx8 Co9 In5 Wi4 Ch7 DruLizFemNeu Dlvl:1 $0 HP13(13) Pw4(4) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female lizard Drunk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: corrosivity You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 39 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 73% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 60% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23973 Monster spawn increase reached its maximum at turn 71753 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3534000 The monster class that cannot be genocided was kobold The monster class that was spawned more often: umber hulk (freq bonus 8) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 33) The monster species that spawned more often: crystal hound (freq bonus 10) The monster species that spawned more often: disenchanter colony (freq bonus 72) The monster species that spawned more often: he shows him red (freq bonus 10) The monster species that spawned more often: crobat (freq bonus 18) The monster species that spawned more often: Martin (freq bonus 22) The monster species that spawned more often: healthy cave spider (freq bonus 96) The monster species that spawned more often: arcadian avenger (freq bonus 9) The monster species that spawned more often: snow monkey (freq bonus 18) The monster species that spawned more often: babelfish (freq bonus 26) The monster species that spawned more often: water monster (freq bonus 11) The monster species that spawned more often: green hag (freq bonus 90) The monster species that spawned more often: blue-green warp fungus (freq bonus 30) The monster species that spawned more often: clear horror (freq bonus 40) The monster species that spawned more often: undead priestess (freq bonus 66) The monster species that spawned more often: Iwan (freq bonus 14) The monster species that spawned more often: wooden force fungus (freq bonus 18) The monster species that spawned more often: card spore (freq bonus 18) The monster species that spawned more often: tumblrer (freq bonus 30) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 36) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: Jane's hugging boot The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: LH The monster species that never randomly spawned: slimy mushroom The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: real spore The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: blood-colored jelly The monster species that never randomly spawned: unid juggernaut The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 16) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 52) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 1) Next attribute increase check would have come at turn 1188 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were petrification resistant You were prevented from having quad attacks (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (916) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of mana (QUARACTAR) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) Potions potion of booze (yellow) potion of enlightenment (bright) potion of gain energy (luminescent) potion of water (clear) potion of levitation (mint) potion of gain level (golden) potion of monster detection (murky) potion of restore ability (greasy) potion of oil (fluorescent) potion of heroism (creamy) potion of confusion (pseudo-violet) potion of ESP (magenta) potion of gain health (palmarosa) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Drunk... Youescaped from the dungeon with 0 points,