Andy, chaotic female gigantic Elph ------- |.$...| |.d...| |..@..| ------- [Andy the Elleth] St16 Dx7 Co13 In11 Wi10 Ch4 ElpGigFemCha Dlvl:1 $0 HP23(23) Pw9(9) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female gigantic Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 145 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 90% Potion drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: saber (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54080 Monster spawn increase reached its maximum at turn 107649 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2056392 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: pale wraith (freq bonus 48) The monster species that spawned more often: sea man (freq bonus 12) The monster species that spawned more often: maru mochi (freq bonus 3) The monster species that spawned more often: black naga (freq bonus 4) The monster species that spawned more often: purple monster (freq bonus 20) The monster species that spawned more often: creeper (freq bonus 9) The monster species that spawned more often: nine of hearts (freq bonus 6) The monster species that spawned more often: scarlet warp fungus (freq bonus 12) The monster species that spawned more often: chemical warp fungus (freq bonus 5) The monster species that spawned more often: song book mimic (freq bonus 3) The monster species that spawned more often: translucent force fungus (freq bonus 24) The monster species that spawned more often: gelatinous glob (freq bonus 6) The monster species that spawned more often: radiant mold (freq bonus 14) The monster species that spawned more often: white light (freq bonus 18) The monster species that spawned more often: sue force patch (freq bonus 4) The monster species that spawned more often: Lord Dagon (freq bonus 6) The monster species that spawned more often: gnome stalker (freq bonus 2) The monster species that spawned more often: wereauton (freq bonus 4) The monster species that spawned more often: brown thunderlord (freq bonus 8) The monster species that spawned more often: red worm mass (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster species that never randomly spawned: trollor The monster species that never randomly spawned: clicking warp fungus The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: negro ganger The monster species that never randomly spawned: punt The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: psi laser The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 39) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 27) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 20) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 14) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 9) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 4) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were prevented from having disintegration resistance (0) You were prevented from having displacement (0) You hungered rapidly You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (inky cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (irregular boots) * elven cloak (faded pall) Scrolls scroll of healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of cure (TELL EN MOVE WHAT HAVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph... Youescaped from the dungeon with 0 points,