Andy, lawful male dwarven Twelph ------- |(..@!| |..kk@- |.$...| +.....| ------- [Andy the Twedhel] St9 Dx9 Co8 In14 Wi14 Ch5 TweDwaMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male dwarven Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy There is a staircase up here. You see here a grooved wand {1}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: numbopathy You could not have this property intrinsically: speed Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 83% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: sling (turn 66) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34298 Monster spawn increase reached its maximum at turn 75048 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 338492 The monster class that cannot be genocided was dragon The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: grimlock (freq bonus 8) The monster species that spawned more often: kabuki mono (freq bonus 18) The monster species that spawned more often: pale warp patch (freq bonus 36) The monster species that spawned more often: aquatic quylthulg (freq bonus 21) The monster species that spawned more often: sane growth (freq bonus 16) The monster species that spawned more often: Bael (freq bonus 16) The monster species that spawned more often: blemmye (freq bonus 5) The monster species that spawned more often: spiker (freq bonus 9) The monster species that spawned more often: oak sage (freq bonus 27) The monster species that spawned more often: deadly ant (freq bonus 4) The monster species that spawned more often: stunwall (freq bonus 4) The monster species that spawned more often: acid hound (freq bonus 20) The monster species that spawned more often: brontsaurus (freq bonus 16) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 72) The monster species that spawned more often: lilac force fungus (freq bonus 48) The monster species that spawned more often: golden force patch (freq bonus 36) The monster species that spawned more often: student on strike (freq bonus 12) The monster species that spawned more often: pit bull (freq bonus 9) The monster species that spawned more often: Klara (freq bonus 36) The monster species that spawned more often: medium (freq bonus 14) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 12) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster species that never randomly spawned: black jelly The monster species that never randomly spawned: boot girl The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: sticky warp patch The monster species that never randomly spawned: quantum mold The monster species that never randomly spawned: reshaper The monster species that never randomly spawned: bumbler kobold The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: gnome priest The monster species that never randomly spawned: plasma warp patch The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 66) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 42) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 33) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 15) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 95) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 64) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 43) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 2) Next attribute increase check would have come at turn 2234 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (481) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor cloak of displacement stone (cyanism cloak) * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of mana (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of phase door (FROTZ) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (EIGOWA KIRAIDES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Twelph... Youescaped from the dungeon with 0 points,