Andy, lawful male incantifier Firefighter ---------- |........| |........| |.d......| +.@......| ----+----- [Andy the Hazard Trainee] St5 Dx9 Co13 In17 Wi8 Ch6 FirIncMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male incantifier Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 122 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 60% Ring drop chance was reduced to 48% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: general combat (turn 242) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27598 Monster spawn increase reached its maximum at turn 46900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 697578 The monster class that cannot be genocided was gnome The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: baby leviathan (freq bonus 12) The monster species that spawned more often: hedrow blademaster (freq bonus 16) The monster species that spawned more often: Center of All (freq bonus 36) The monster species that spawned more often: tasloi (freq bonus 60) The monster species that spawned more often: hell witch (freq bonus 20) The monster species that spawned more often: Suou Ginta (freq bonus 12) The monster species that spawned more often: semi-novice ranger (freq bonus 15) The monster species that spawned more often: crimson force patch (freq bonus 28) The monster species that spawned more often: star vampire (freq bonus 6) The monster species that spawned more often: hungry dead (freq bonus 15) The monster species that spawned more often: sloppy patch (freq bonus 24) The monster species that spawned more often: identity horror (freq bonus 8) The monster species that spawned more often: lava mushroom (freq bonus 24) The monster species that spawned more often: crater patch (freq bonus 6) The monster species that spawned more often: bug (freq bonus 8) The monster species that spawned more often: sea ogre (freq bonus 28) The monster species that spawned more often: flying asshole (freq bonus 22) The monster species that spawned more often: acid piercer (freq bonus 12) The monster species that spawned more often: Stella (freq bonus 18) The monster species that spawned more often: %s secret car (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 8) The monster species that never randomly spawned: elder thing The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: big bear The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: undead Olog-hai ambusher The monster species that never randomly spawned: educator The monster species that never randomly spawned: giant black dragonfly The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 4) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 14) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 22) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 4) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 5) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were magic-protected You were prevented from having shock resistance (0) You were prevented from having acid resistance (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (386) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (SPEE WORK WHEN TOUCH) scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (HCUO) scroll of phase door (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of standard id (FORMAT C) scroll of cure (MORAL RISE WHEN BURN) Potions potion of water (clear) Wands wand of fire (holly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Firefighter... Youescaped from the dungeon with 0 points,