Andy, lawful male draconian Justice Keeper --- ..| ----....| ..Y.....| |@......| ........| |........ --------- [Andy the Kageman] St11 Dx7 Co8 In7 Wi9 Ch10 JusDraMalLaw Dlvl:1 $0 HP16(16) Pw15(15) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male draconian Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 63% Potion drop chance was reduced to 99% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32852 Monster spawn increase reached its maximum at turn 115421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 282197 The monster class that cannot be genocided was rodent The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: frozen abyss (freq bonus 28) The monster species that spawned more often: team ant member (freq bonus 24) The monster species that spawned more often: gray draconian (freq bonus 9) The monster species that spawned more often: stalking sensei lichen (freq bonus 120) The monster species that spawned more often: dark green sentai (freq bonus 28) The monster species that spawned more often: Arthur Dent (freq bonus 2) The monster species that spawned more often: dark spearwoman (freq bonus 6) The monster species that spawned more often: graha deva (freq bonus 4) The monster species that spawned more often: Laziness (freq bonus 12) The monster species that spawned more often: black smasher (freq bonus 6) The monster species that spawned more often: cyberdemon (freq bonus 12) The monster species that spawned more often: eastern shimmerfly (freq bonus 6) The monster species that spawned more often: large queue (freq bonus 36) The monster species that spawned more often: hell fire rogue (freq bonus 12) The monster species that spawned more often: greener frog (freq bonus 9) The monster species that spawned more often: dazzling golem (freq bonus 12) The monster species that spawned more often: lion man (freq bonus 18) The monster species that spawned more often: troldesh shade (freq bonus 24) The monster species that spawned more often: ruthless orc (freq bonus 12) The monster species that spawned more often: ninja fighter (freq bonus 36) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: old sorcerer The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: unknown permamimic The monster species that never randomly spawned: bigfoot The monster species that never randomly spawned: inertia colony The monster species that never randomly spawned: magic-colored warp patch The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: pawn of living stone The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 3) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 31) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 13) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 11) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 2) Next attribute increase check would have come at turn 742 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having detect monsters (0) You recognized peaceful creatures You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (883) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TLASFO SENIL) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (SMOKING KILLS) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (LETS PLAY NETHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper... Youescaped from the dungeon with 0 points,