Andy, lawful male impish Jester ------- |.....| ....@| |....@ ------- [Andy the Little Fool] St10 Dx10 Co12 In9 Wi9 Ch14 JesWimMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male impish Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: speed You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 229 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 36% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: boomerang (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6609 Monster spawn increase reached its maximum at turn 84089 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 66272 The monster class that cannot be genocided was golem The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: secluded mold (freq bonus 10) The monster species that spawned more often: nausea mushroom (freq bonus 18) The monster species that spawned more often: bad colony (freq bonus 10) The monster species that spawned more often: albino spore (freq bonus 6) The monster species that spawned more often: clear jelly (freq bonus 4) The monster species that spawned more often: arcanine (freq bonus 15) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 32) The monster species that spawned more often: stone dragon (freq bonus 12) The monster species that spawned more often: Lisa (freq bonus 6) The monster species that spawned more often: amazon (freq bonus 6) The monster species that spawned more often: ant sergeant (freq bonus 6) The monster species that spawned more often: time colony (freq bonus 12) The monster species that spawned more often: sue growth (freq bonus 56) The monster species that spawned more often: cold vortex (freq bonus 12) The monster species that spawned more often: dung beetle (freq bonus 12) The monster species that spawned more often: praetor (freq bonus 12) The monster species that spawned more often: wood elf lord (freq bonus 32) The monster species that spawned more often: abnormal force patch (freq bonus 12) The monster species that spawned more often: sewer rat (freq bonus 12) The monster species that spawned more often: eagle (freq bonus 6) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: white mushroom patch The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: ray bear The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: jellyfish The monster species that never randomly spawned: silver force patch The monster species that never randomly spawned: slut with syphilis The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 18) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 4) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 40) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 5) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 4) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 11) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 7) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 1) Next attribute increase check would have come at turn 1101 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had the following problem: Your right mouse button failed. (0) You were prevented from having speed (0) You were prevented from having wonderlegs (0) You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - dig 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (silk fingerlings) Scrolls scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (FPMAM) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of cure (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Spellbooks spellbook of healing (multicolored) spellbook of dig (pure) Gems worthless piece of violet glass (violet) worthless piece of green glass (green) worthless piece of cyan glass (cyan) vivianite stone (black) worthless piece of yellow glass (yellow) obsidian stone (black) right mouse button stone (gray) fluorite stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Jester... Youescaped from the dungeon with 2800 points,