Andy, lawful male wisp Graduate ----- +...| |...| |@..| .fq.| --.-- [Andy the Junior Assistant] St18 Dx8 Co12 In8 Wi11 Ch7 GraWisMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male wisp Graduate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 37% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: spirituality (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44516 Monster spawn increase reached its maximum at turn 63197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 387158 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: mummy (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: disenchanter bat (freq bonus 40) The monster species that spawned more often: orc champion (freq bonus 27) The monster species that spawned more often: barricade tower (freq bonus 18) The monster species that spawned more often: giant grey ant (freq bonus 36) The monster species that spawned more often: yellow force fungus (freq bonus 24) The monster species that spawned more often: domoxorn (freq bonus 27) The monster species that spawned more often: mini rub monster (freq bonus 24) The monster species that spawned more often: great swamp wyrm (freq bonus 60) The monster species that spawned more often: kobold (freq bonus 5) The monster species that spawned more often: adventurer spore (freq bonus 7) The monster species that spawned more often: Pos Recursive (freq bonus 60) The monster species that spawned more often: unreal force patch (freq bonus 6) The monster species that spawned more often: squeakati (freq bonus 32) The monster species that spawned more often: bad turret (freq bonus 18) The monster species that spawned more often: purple draconian (freq bonus 8) The monster species that spawned more often: false mushroom (freq bonus 16) The monster species that spawned more often: scramper (freq bonus 64) The monster species that spawned more often: crunchy warp patch (freq bonus 5) The monster species that spawned more often: petty berator (freq bonus 18) The monster species that spawned more often: hungry stalk (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster species that never randomly spawned: bouncer rubber The monster species that never randomly spawned: petty kobold shaman The monster species that never randomly spawned: crepuscule mimic The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: spearow The monster species that never randomly spawned: greater amnesia vortex The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: ÀbÊeá! The monster species that never randomly spawned: vicious wolf The monster species that never randomly spawned: Till The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 13) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 91) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 188) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 18) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 26) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 8) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 2) Next attribute increase check would have come at turn 2640 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were shock resistant You were prevented from having half physical damage (0) You were prevented from having dimmopathy (0) You had infravision You had 1500 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Jobs The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (594) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (tribal helmet) * skullcap (etched helmet) * flack helmet (knowledgeable helmet) * crystal helm (filtered helmet) * mining helm (dark helmet) * field helm (tight helmet) * helm of safeguard (crazy helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (steel gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (clunky heels) * boots of safeguard (turbo boots) Scrolls scroll of healing (WHY IS THERE NO FUCKING PROMPT) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (CO APPESTUS) scroll of standard id (WAKTU UNTUK MATI) scroll of cure (I AM THE BEST) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Graduate... Youescaped from the dungeon with 0 points,