Andy, lawful male wisp Slave Master - --- -------- |.......B....| |............| ............@d -------------- [Andy the Slave Trader] St9 Dx18 Co20 In7 Wi7 Ch7 SlaWisMalLaw Dlvl:1 $0 HP16(16) Pw18(18) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male wisp Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: fear resistance You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 63% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: healing spells (turn 121) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28511 Monster spawn increase reached its maximum at turn 46270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1482600 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: colluded warp fungus (freq bonus 27) The monster species that spawned more often: lion cub (freq bonus 8) The monster species that spawned more often: H-point (freq bonus 12) The monster species that spawned more often: magic fungus (freq bonus 12) The monster species that spawned more often: alien (freq bonus 3) The monster species that spawned more often: storm support (freq bonus 42) The monster species that spawned more often: cursed mold (freq bonus 10) The monster species that spawned more often: brown bear (freq bonus 16) The monster species that spawned more often: tree mold (freq bonus 9) The monster species that spawned more often: blue warp fungus (freq bonus 6) The monster species that spawned more often: petty chimpanzee (freq bonus 6) The monster species that spawned more often: fallen maia (freq bonus 8) The monster species that spawned more often: rainbow spore (freq bonus 10) The monster species that spawned more often: greenish beetle (freq bonus 6) The monster species that spawned more often: musk ox (freq bonus 6) The monster species that spawned more often: pink warp fungus (freq bonus 4) The monster species that spawned more often: Lord Dagon (freq bonus 9) The monster species that spawned more often: upgraded secret car (freq bonus 14) The monster species that spawned more often: stone force fungus (freq bonus 3) The monster species that spawned more often: giant rotting jellyfish (freq bonus 6) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 10) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: king toad The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: dancing dragon The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: topaz mold The monster species that never randomly spawned: balrog The monster species that never randomly spawned: a-type The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: incorrect cat The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 30) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 46) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 17) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 3) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 2) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were shock resistant You were prevented from having fear resistance (0) You were prevented from having half spell damage (0) You had infravision You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (420) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Scrolls scroll of taming (DZIEWCZYNKA ZAMOCZENIA) scroll of healing (PRZECIAZONY) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (SAVE SOME POWER AFTER BEATTACK) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) Potions potion of oil (orange tea) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Slave Master... You and the big dog escaped from the dungeon with 67 points,