Andy, lawful male snakey Politician ------------ |..$...@...| |...$...@..| ------------ [Andy the Voter] St11 Dx6 Co11 In9 Wi11 Ch16 PolSnaMalLaw Dlvl:1 $4551 HP15(15) Pw12(12) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male snakey Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: shock resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: trident (turn 97) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18586 Monster spawn increase reached its maximum at turn 42242 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4232920 The monster class that cannot be genocided was lich The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: hello kitty (freq bonus 12) The monster species that spawned more often: poison virus (freq bonus 36) The monster species that spawned more often: leadwolf (freq bonus 12) The monster species that spawned more often: antimatter vampire (freq bonus 66) The monster species that spawned more often: yellow slime (freq bonus 84) The monster species that spawned more often: goblin leader (freq bonus 15) The monster species that spawned more often: art and craft annoyer (freq bonus 15) The monster species that spawned more often: fire eel (freq bonus 16) The monster species that spawned more often: death mewlip (freq bonus 72) The monster species that spawned more often: bronze dragon bat (freq bonus 36) The monster species that spawned more often: dire lion (freq bonus 28) The monster species that spawned more often: greenish beetle (freq bonus 24) The monster species that spawned more often: undead mushroom (freq bonus 28) The monster species that spawned more often: absent growth (freq bonus 30) The monster species that spawned more often: nexus golem (freq bonus 12) The monster species that spawned more often: jobless warden (freq bonus 36) The monster species that spawned more often: giant house fly (freq bonus 12) The monster species that spawned more often: pikachu (freq bonus 48) The monster species that spawned more often: gloombat (freq bonus 18) The monster species that spawned more often: spammer zombie (freq bonus 72) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: ultimate destruction dino The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: Donald Trump The monster species that never randomly spawned: arcadian avenger The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 21) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 22) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Next attribute increase check would have come at turn 986 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having shock resistance (0) You were prevented from having phasing (0) You had infravision You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Democracy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (598) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (AMAZING AFRO HEAD RUSH ATTACK) scroll of cure (EDGE PROTECTION) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Politician... Youescaped from the dungeon with 0 points,