Andy, neutral female incantifier Gangster ------$- |.....@| |.....$| |......| ....x..| |......| -------- [Andy the Low Thug] St14 Dx15 Co13 In12 Wi6 Ch9 GanIncFemNeu+W Dlvl:1 $0 HP14(14) Pw3(3) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female warper incantifier Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: magic resistance You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 321 Monsters only dropped their musable items with 98% chance Wand drop chance was reduced to 87% Potion drop chance was reduced to 76% Monster death drops spawned with only 84% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22076 Monster spawn increase reached its maximum at turn 50156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 129376 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: venom lichen (freq bonus 8) The monster species that spawned more often: knapsack lamb (freq bonus 9) The monster species that spawned more often: carrion creeper (freq bonus 12) The monster species that spawned more often: really dangerous mushroom (freq bonus 24) The monster species that spawned more often: evasive riot breaker (freq bonus 40) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 8) The monster species that spawned more often: Lucia (freq bonus 12) The monster species that spawned more often: leprechaun king (freq bonus 3) The monster species that spawned more often: big white unicorn (freq bonus 5) The monster species that spawned more often: hidden warp fungus (freq bonus 66) The monster species that spawned more often: giant flea (freq bonus 3) The monster species that spawned more often: Undead Kaptain (freq bonus 20) The monster species that spawned more often: drow mummy (freq bonus 15) The monster species that spawned more often: dark stalker (freq bonus 12) The monster species that spawned more often: venom mold (freq bonus 9) The monster species that spawned more often: abnormal force fungus (freq bonus 3) The monster species that spawned more often: hammer master (freq bonus 4) The monster species that spawned more often: Robo-Ky (freq bonus 6) The monster species that spawned more often: wake of fire sentry (freq bonus 36) The monster species that spawned more often: humanlike naga (freq bonus 5) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 5) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: greater titan The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: great ethereal wyrm The monster species that never randomly spawned: dark gray warp fungus The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: anime woman The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: bleeding laser The monster species that never randomly spawned: thorn mushroom The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 15) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 19) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 2) Next attribute increase check would have come at turn 726 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were prevented from having peacevision (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (T A C H) scroll of mana (XUS MODA) scroll of phase door (NIYONIAI) scroll of standard id (42) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... Youescaped from the dungeon with 0 points,