Andy, neutral male venturean Rocker ---- ---- --..|---..| ---- |...--....-- ------- |..--- |..........-- ---- |.....| |....-- ---.........|---..| |.....--------.....-- |..--.....||....| --......--.--..|....| ----|....--|....--- --............| ...| |.....|--.....| --- |..--.............-- ----.%---.....| ------.-- ----|....%..^.*....| ---.....)%...---..||...-- |.............-- .-- |.................||-...| --.|..........| ...).. |.... ....|....---|...-- ----.|-..[......-- ...[.%. .---- ---... ..----.--- --..--- |....||.....^....| ---..|.[. .....| |......| --- |....| |....|---.......-- |..%- -.. ..[--.|-------`.....-- ---------.%-- --------..%.---- -------.-----.. ...--|.--..|........@.| --...........---------......--.|---- |<......| |.....^.| |))).*|.---......---....---...........%....------|.||).| |..------ --....-----...............*....>--- --..--)..--------- |.--..| ---- --..-- |......--------....--..| ------..| |`[%*.| ---- --.----- ---.------ ---- --..-- --- --- ---- [Andy the Hooter] St11 Dx14 Co15 In13 Wi10 Ch8 RocVenMalNeu Min:4 $0 HP44(79) Pw58(58) AC0 Xp7/1112 T2680 Sat Latest messages # Are you sure you want to pray? [yn] (n) You begin praying to Symphonic Metal. You finish your prayer. You feel that Symphonic Metal is displeased. You hit the Undead Sergeant! The Undead Sergeant hits you! [-4 -> 2] Warning: HP low! What do you want to read? [h-mpuxHV or ?*] As you read the scroll, it disappears. You feel healthier! You destroy the Undead Sergeant! You see here a corpse {1450}. Do you really want to step into that throwing star trap? [yn] (n) There is a wall in the way! (11x) What do you want to write with? [- a-eyAGKMR-TV or ?*] Never mind. # Really quit [yes/no]? Your inventory Amulets N - an amulet {1} Weapons e - a +2 sling (alternate weapon; not wielded) {2} y - a +0 leather saber {12} G - a +0 sling {2} K - a +0 runed dagger {4} Armor n - a +0 iron skull cap (being worn) {12} q - a +0 petrified cloak (being worn) {4} E - a +0 pair of nonexistant gloves (being worn) {4} I - a +0 hooded cloak {4} J - a +0 pair of hard shoes (being worn) {20} L - a +0 mummy wrapping {2} Comestibles B - 5 lemon {3} C - a tin {1} Q - 2 cream pie {1} Scrolls i - 4 scroll {2} j - 3 scroll {2} k - 2 scroll {1} l - a scroll {1} m - a scroll {1} u - a scroll {1} H - a scroll {1} Spellbooks h - a spellbook (0:3) {1} p - a spellbook (0:2) {1} x - a spellbook (2:3) {1} Potions w - a potion {1} D - a potion {1} Rings V - a ring (on right hand) {1} Wands A - a wand (0:-1) {1} M - a wand (0:2) {1} R - a wand (0:15) {1} T - a wand (0:0) {1} Tools f - a harp {1} g - a +1 pick-axe (weapon in hand) {32} o - a key {1} v - a candle {1} F - a saddle {1} P - a data chip {1} U - a stethoscope {1} Gems a - 11 +4 stone (in quiver) {6} b - 83 +0 stone {42} c - 10 +0 stone {5} d - 9 +2 stone S - 2 +0 gem {2} Final attributes You have transgressed Your alignment was -21 Your max alignment was 29 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: quad attacks You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 187 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 87% Wand drop chance was reduced to 96% Potion drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: lance (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35086 Monster spawn increase reached its maximum at turn 131836 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 139527 The monster class that cannot be genocided was orc The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: platinum spore (freq bonus 54) The monster species that spawned more often: cuntgun trooper (freq bonus 14) The monster species that spawned more often: toxic grue (freq bonus 16) The monster species that spawned more often: master light wall (freq bonus 11) The monster species that spawned more often: giant brown toad (freq bonus 30) The monster species that spawned more often: bad egg (freq bonus 24) The monster species that spawned more often: rabid cow (freq bonus 24) The monster species that spawned more often: noisy lich (freq bonus 18) The monster species that spawned more often: ebony warp fungus (freq bonus 14) The monster species that spawned more often: giant armor beetle (freq bonus 36) The monster species that spawned more often: fallen maia (freq bonus 24) The monster species that spawned more often: floodwave (freq bonus 8) The monster species that spawned more often: Seraph of the Law (freq bonus 44) The monster species that spawned more often: telepathic trove (freq bonus 22) The monster species that spawned more often: demonic sandman (freq bonus 28) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 30) The monster species that spawned more often: stone force patch (freq bonus 40) The monster species that spawned more often: mind patch (freq bonus 32) The monster species that spawned more often: porn incubus (freq bonus 32) The monster species that spawned more often: ice boar (freq bonus 24) The monster trait that was more common: monsters with cold resistance (freq bonus 16) The monster species that never randomly spawned: ghetto stalk The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: notable warp patch The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: lost maia The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: fallen The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: novel fungus The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 13) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 17) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 12) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 114) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 16) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 4) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 1) Next attribute increase check would have come at turn 2850 Strength training was 46 Dexterity training was 19 Wisdom training was 28 Constitution training was 27 You were petrification resistant You had the following problem: The game gave insufficient amounts of information. (0) You were prevented from having quad attacks (0) You were prevented from hallu partying (0) You hungered rapidly You recognized peaceful creatures You had 2543 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 184% Techniques known in the end Name Level Status egg bomb 7X Prepared(0) missile flurry 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) lucky gamble 7 R Prepared(0) Discoveries Amulets amulet versus poison (rounded) Weapons elven dagger (runed dagger) Armor gauntlets of missing information (nonexistant gloves) orcish helm (iron skull cap) cloak of peace (petrified cloak) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of healing (NOBIMUS UPSCOTI) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (MANANNANMACLIR) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (OBI WAN CANOPY) scroll of gain mana (LETS PLAY NETHACK) scroll of identify (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of remove curse (LAM EQUENUS) scroll of trap detection (MAYBE LOVELY WHEN TOUCH) Spellbooks spellbook of force bolt (ephemeral) spellbook of protection (dirty) spellbook of stone to flesh (shivering) Potions potion of clairvoyance (mum) potion of fruit juice (cacao) Rings ring of hunger (ruby) Wands wand of digging (tin) wand of teleportation (banyan) wand of haste monster (edgy) wand of create monster (nicked) wand of fire (radioactive) Tools wooden harp (harp) skeleton key (key) wax candle (candle) leather saddle (saddle) Gems flint stone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly an acid blob a shader acid blob a thick jackal a weasel a canine badger a hobbit 3 dwarves 0 homunculi (1 created) a marine goblin a culf an osquip 4 sewer rats 0 giant garbage rats (2 created) a quill rat a snow rabbit a bushy squirrel 0 metallic red centipedes (1 created) a speedhorse 2 larvae a crawling maggot (3 created) 0 evasive maggots (1 created) an ego dung worm a myu a bat an evasive airborne parrot a baby rainbow dragon a young sky dragon 0 yellow growths (1 created) 0 golden patches (1 created) a cyan force patch 5 gnomes 2 intermediate gnomes a gnome comrade a gnome lord an angsty gnome a gnome king a kestrel an Undead Kop (2 created) 4 Undead Sergeants (5 created) a mummy a dcss mummy a newt mummy a gnome mummy a drow mummy 3 kobold zombies a newt zombie 4 crawling claws an orc zombie a kappa zombie 0 human adventurers (1 created) a friendly adventurer 0 weary-looking travelers (1 created) a yakuza member a human 0 vile archers (1 created) a vile lancer an evasive smirking sneak thief 0 good item masters (5 created) 0 shopkeepers (1 created) a garo 0 rouge jellyfish (1 created) a newt a colorless mushroom patch 2 glacier fern spores a clear mewlip a bad egg a novice dark wall 0 disintegration troves (1 created) 0 attractive troves (1 created) 99 creatures born. 76 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 95 times You killed 62 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (29 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (34 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (115 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Rocker... You quit in The Gnomish Mines on dungeon level 4 with 4618 points, and 0 pieces of gold, after 2680 moves. Killer: quit You were level 7 with a maximum of 79 hit points when you quit. You reached the 175th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 173 4645 Demo-Arc-Esp-Fem-Law quit in The Gnomish Mines on level 5 [max 6]. 25 [74] 174 4632 username66-Mar-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (gargoyle). - [88] *175 4618 Andy-Roc-Ven-Mal-Neu quit in The Gnomish Mines on level 4. 44 [79] 176 4493 noty-Arc-Esp-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Undead Kop), while praying unsuccessfully. - [66] 177 4450 firemonkey-Pri-Coc-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Summoned slime. 85 [86]