Andy, chaotic female cortex Zookeeper F @ F [Andy the Dog Feeder] St10 Dx6 Co6 In10 Wi10 Ch7 ZooCorFemCha Dlvl:1 $0 HP19(19) Pw13(13) AC11 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female cortex Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 42 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 20 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: high heels (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23930 Monster spawn increase reached its maximum at turn 61914 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1555988 The monster class that cannot be genocided was turret The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: old blue dragon (freq bonus 32) The monster species that spawned more often: wereumberhulk (freq bonus 18) The monster species that spawned more often: marsh clan (freq bonus 20) The monster species that spawned more often: white ogre (freq bonus 15) The monster species that spawned more often: sue warp patch (freq bonus 5) The monster species that spawned more often: world champion (freq bonus 30) The monster species that spawned more often: flayer shaman (freq bonus 8) The monster species that spawned more often: tree spore (freq bonus 4) The monster species that spawned more often: goat (freq bonus 24) The monster species that spawned more often: chaos elemental (freq bonus 12) The monster species that spawned more often: space borloth (freq bonus 42) The monster species that spawned more often: miner (freq bonus 32) The monster species that spawned more often: Wrath of the RNG (freq bonus 21) The monster species that spawned more often: stone giant (freq bonus 6) The monster species that spawned more often: petty demilich (freq bonus 10) The monster species that spawned more often: clicking spore (freq bonus 28) The monster species that spawned more often: normal pseudo rat (freq bonus 28) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 48) The monster species that spawned more often: plague daemon (freq bonus 16) The monster species that spawned more often: rainbow to (freq bonus 10) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 7) The monster species that never randomly spawned: Uberjaquio The monster species that never randomly spawned: pestilent trove The monster species that never randomly spawned: poison prince The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: drain sphere The monster species that never randomly spawned: ice wall The monster species that never randomly spawned: Hanh The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: nightly force fungus The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 18) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 18) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 25) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 88) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 15) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 2) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 5) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Next attribute increase check would have come at turn 205 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having drain resistance (0) You were prevented from having dimmopathy (0) You leeched mana You were warned You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (192) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Scrolls scroll of taming (FLOW AND WAVE MOVES IS MORE POWER) scroll of healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of mana (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of phase door (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of standard id (CO APPESTUS) scroll of cure (SIGNAL 11 WAS RAISED) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zookeeper... Youescaped from the dungeon with 0 points,