Andy, chaotic male x-race Ice Mage ------ # ---------- , |....| ,e----........---- +....| ,@...............|,|....|##### #a|..............|,......,,,,# #,...............|,------#--.--- #,|..........<....,,#####,|...{| | #,----........----,,,,,,,,-....| ...... ,,,,,----------,,,,,,,####|....| | #,##,^,,,,,,,,,,,,###,,,,%.....| #,################# ######------ #,# #,# #,# #,# #,# #,# ### [Andy the Cooler] St6 Dx16 Co7 In8 Wi7 Ch4 IceXraMalCha Dlvl:1 $0 HP0(19) Pw20(25) AC5 Xp1/4 T140 Latest messages You fell into a pool of water! [-5 -> 14] Do you really want to step into that waterpool? [yn] (n) You hear a chugging sound. You see here a sprig of wolfsbane {1}. You hear a distant zap. s - a sprig of wolfsbane {1}. There is a wall in the way! You miss the tretre fly. (2x) The tretre fly stings you! [-10 -> 9] The tretre fly misses. The tretre fly stings you! [-4 -> 5] The tretre fly stings you! [-3 -> 2] Warning: HP low! The tretre fly misses. The tretre fly stings you! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 1% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: javelin (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19239 Monster spawn increase reached its maximum at turn 33032 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 276975 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: samurai (freq bonus 8) The monster species that spawned more often: RNG lich (freq bonus 24) The monster species that spawned more often: cursed light (freq bonus 18) The monster species that spawned more often: chameleon (freq bonus 7) The monster species that spawned more often: irresistible mold (freq bonus 20) The monster species that spawned more often: alien pseudopod (freq bonus 6) The monster species that spawned more often: machievallian moss (freq bonus 5) The monster species that spawned more often: petty angband horror (freq bonus 6) The monster species that spawned more often: clockwork factory (freq bonus 12) The monster species that spawned more often: Luisa's hugging boot (freq bonus 4) The monster species that spawned more often: white draconian (freq bonus 24) The monster species that spawned more often: novel growth (freq bonus 120) The monster species that spawned more often: gold golem (freq bonus 12) The monster species that spawned more often: brown jelly (freq bonus 6) The monster species that spawned more often: nasty spore (freq bonus 30) The monster species that spawned more often: jourhea (freq bonus 8) The monster species that spawned more often: gazer horror (freq bonus 6) The monster species that spawned more often: zeta metroid (freq bonus 10) The monster species that spawned more often: ring trove (freq bonus 48) The monster species that spawned more often: abnormal warp fungus (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: tear spore The monster species that never randomly spawned: rogue hireling The monster species that never randomly spawned: chemical nymph The monster species that never randomly spawned: topaz colony The monster species that never randomly spawned: gnome thief The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: magic mushroom The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: crater spore The monster species that never randomly spawned: sonicbat The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 52) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 5) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 77) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 25) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Next attribute increase check would have come at turn 535 Strength training was 4 Dexterity training was 0 Wisdom training was 2 Constitution training was 8 You were cold resistant You were prevented from having magic resistance (0) You were prevented from having mana regeneration (0) You had infravision You had 1341 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (198) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 109% b - cone of cold 5 matter 95% 399% c - confuse monster 2 enchant 0% 99% d - lightning 4 matter 90% 299% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (VOLARE) scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (ZTORF) scroll of phase door (RATSANOPU) scroll of standard id (MUNCH MUNCH) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) Spellbooks spellbook of freeze sphere (heavenly) spellbook of cone of cold (destructive) spellbook of confuse monster (peaceful) spellbook of lightning (candy) Potions potion of invisibility (mum) Rings ring of gain dexterity (plain) Wands wand of cold (biblic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (21 of 160) Goodbye Andy the Ice Mage...