Andy, chaotic female venturean Cook ---------- |........|#### |.......*.,,,------- ------ |........|##,|.....| |.[[[| -----.----,,,|.....| ---------- -.m[[| #,# #,,--.....--#####------- |........| |@@[[| #,# ##,.........,,,,,|..}{.| #####|.......>| |.[[[| ##,# #,--.....--####,|...}}| ###,,,,.........| ------ #,,# #,,|.....| #,|}..^}|###,,,###-------.-- ----.-----#,,|.....| #,-.}....,,,,### ###,# |.........,,,---#---######-------##### #,,,# |........|##,,,,,,,,,,,,,,,,,,,,,# ----|------- |........| ####################### |%.........| |........| |...?....... |........| |..........| |.`...<..| |!.........| ---------- ------------ [Andy the pepper-choker] St12 Dx16 Co13 In5 Wi8 Ch5 CooVenFemCha Dlvl:2 $3598 HP-4(47) Pw24(24) AC2 Xp5/171 T857 Latest messages You see here a chain mail {120}. Akhalataki swings his shotgun. Akhalataki hits you! [-3 -> 44] Akhalataki swings his shotgun. Akhalataki hits you! [-11 -> 33] You see here a leather armor {60}. Akhalataki swings his shotgun. Akhalataki hits you! [-4 -> 29] Akhalataki swings his shotgun. Akhalataki hits you! [-7 -> 22] Akhalataki swings his shotgun. Akhalataki hits you! [-11 -> 11] Akhalataki swings his shotgun. Akhalataki hits you! You die... Your inventory Amulets o - an uncursed amulet of ESP (being worn) {1} Weapons k - a cursed -2 silver saber (weapon in hand) {12} Armor a - an uncursed +2 robe {16} m - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles b - 2 uncursed food rations {2} c - an uncursed fortune cookie {1} d - an uncursed kibi dango {1} p - an uncursed sprig of wolfsbane {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - an uncursed scroll of standard id {1} i - an uncursed scroll of cure {1} Spellbooks j - an uncursed spellbook of knock (0:3) {1} Wands l - an uncursed wand of slow monster called Slow (0:0) {1} q - an uncursed wand of digging (0:5) {1} Gems r - an uncursed +0 worthless piece of yellow glass {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 322 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 64% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: occult spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32000 Monster spawn increase reached its maximum at turn 98686 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 414206 The monster class that cannot be genocided was ghost The monster class that was spawned more often: wall monster (freq bonus 9) The monster species that spawned more often: color out of space (freq bonus 60) The monster species that spawned more often: fat roper (freq bonus 44) The monster species that spawned more often: wrinkled warp fungus (freq bonus 22) The monster species that spawned more often: guts golem (freq bonus 36) The monster species that spawned more often: ooze elemental (freq bonus 52) The monster species that spawned more often: wolf beast (freq bonus 20) The monster species that spawned more often: baby yellow dragon (freq bonus 24) The monster species that spawned more often: kamikaze yeek (freq bonus 44) The monster species that spawned more often: iceman (freq bonus 26) The monster species that spawned more often: banished potatoes (freq bonus 24) The monster species that spawned more often: petty boobed permamimic (freq bonus 11) The monster species that spawned more often: lilac spore (freq bonus 68) The monster species that spawned more often: animated marble statue (freq bonus 40) The monster species that spawned more often: mind mold (freq bonus 40) The monster species that spawned more often: psycho mind flayer (freq bonus 33) The monster species that spawned more often: spirit naga hatchling (freq bonus 22) The monster species that spawned more often: dream warp fungus (freq bonus 30) The monster species that spawned more often: blister mushroom (freq bonus 84) The monster species that spawned more often: rngeneral (freq bonus 84) The monster species that spawned more often: stone colony (freq bonus 39) The monster trait that was more common: monsters with poison resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 12) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: heavy stoner The monster species that never randomly spawned: Roganza The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: hellpit vortex The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: Marie The monster species that never randomly spawned: aoa The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 13) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 8) Next attribute increase check would have come at turn 1517 Strength training was 36 Dexterity training was 6 Wisdom training was 7 Constitution training was 6 You were fire resistant You were prevented from having poison resistance (0) You were prevented from having displacement (0) You were telepathic You had 2034 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Burger King The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 72% 99% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) lucky gamble 5 R LIMIT(0) Discoveries Amulets amulet of ESP (trapezoid) Armor robe (gray robe) Scrolls scroll of healing (SEVEN MINUS) scroll of mana (IDE BY 0) scroll of phase door (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of standard id (TROPHY GET) scroll of cure (INQUE COMUS) scroll of food detection (ATTACK WITH NUGGEL DEFENCE FALL) scroll of identify (CONVICT PATCH) Spellbooks spellbook of knock (extraordinary) Potions potion called Burning (nanika) Wands wand of slow monster called Slow (balsa) wand of digging (spruce) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 6 pack jackals an evasive fox 0 little dogs (1 created) a hobbit gentleman 0 bashers (1 created) 0 hidden kobolds (1 created) 0 cave kobolds (1 created) 0 mimics (1 created) a blue faerie 10 little pigs 5 evasive sewer rats a millipede a weapon bug 2 hidden bats a pheasant 0 domestic naga hatchlings (1 created) 2 aggravating wallwalkers 0 shopkeepers (1 created) a tortoise a slithy tortoise a gray newt 0 geckos (1 created) 0 nulls (1 created) 44 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 46 times You killed 24 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Master) (22 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cook... You died in The Dungeons of Doom on dungeon level 2 with 888 points, and 0 pieces of gold, after 857 moves. Killer: a monster (Mr. Akhalataki, the shopkeeper) You were level 5 with a maximum of 47 hit points when you died. You reached the 312th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 310 921 TestIgnore-Mah-Rod-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [46] 311 892 glycan-Bin-Esp-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dwarf thief). - [31] *312 888 Andy-Coo-Ven-Fem-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (Mr. Akhalataki, the shopkeeper). - [47] 313 887 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 9 [34] 314 861 stonewall-Pro-Lol-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a heap of shit. - [57]