Andy, chaotic male hemi-doppelganger Unbeliever # # # # #,# I #,# #,# #,# #,# #@# #,# #,# #,.. .(. ..| --- [Andy the Soldier] St10 Dx12 Co11 In4 Wi4 Ch4 UnbHemMalCha+HIZ Dlvl:2 $43 HP0(61) Pw24(24) AC3 Xp4/101 T614 Latest messages You are hit by a poisoned crude arrow. [-1 -> 16] [-2 -> 14] There is a wall in the way! There's some graffiti on the ground here. Use "r." to read it. You sense a certain tension. It grabs you! [-3 -> 13] It grabs you! [-3 -> 10] Warning: HP low! You displaced Martti Ihrasaari. [-2 -> 8] Warning: HP low! Unbeliever, your life force is running out. [-6 -> 2] Warning: HP low! You hear some noises in the distance. You die... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 502 Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 82% Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: devices (turn 125) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 You were producing a permanent antimagic shell Monster spawn increase started at turn 15794 Monster spawn increase reached its maximum at turn 47916 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 72963 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: tour de dope winner (freq bonus 15) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 12) The monster species that spawned more often: greater xorn (freq bonus 6) The monster species that spawned more often: lazy turret (freq bonus 8) The monster species that spawned more often: white jelly (freq bonus 8) The monster species that spawned more often: land spider (freq bonus 12) The monster species that spawned more often: kill orc (freq bonus 9) The monster species that spawned more often: angbander (freq bonus 8) The monster species that spawned more often: Toshiyuki the dog (freq bonus 4) The monster species that spawned more often: reaper colony (freq bonus 36) The monster species that spawned more often: stone force fungus (freq bonus 20) The monster species that spawned more often: chocobo (freq bonus 12) The monster species that spawned more often: water snake (freq bonus 4) The monster species that spawned more often: radiant colony (freq bonus 32) The monster species that spawned more often: walking corpse (freq bonus 15) The monster species that spawned more often: Juen's plateau boot (freq bonus 36) The monster species that spawned more often: seadra (freq bonus 18) The monster species that spawned more often: dark mushroom (freq bonus 8) The monster species that spawned more often: luck flayer (freq bonus 30) The monster species that spawned more often: falling ball dragon (freq bonus 6) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 10) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster species that never randomly spawned: magnetic warp patch The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: fanatic triad slave The monster species that never randomly spawned: poison grue The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: brown pudding The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: electric elemental The monster species that never randomly spawned: ice toad The monster species that never randomly spawned: manic-depressive turret The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 321) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 78) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 2) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 48) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 5) Next attribute increase check would have come at turn 2513 Strength training was 10 Dexterity training was 9 Wisdom training was 0 Constitution training was 16 You were magic-protected You were prevented from having confusion resistance (0) You were prevented from having numbopathy (0) You were telepathic You had 928 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 4X LIMIT(0) weapon practice 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) shield bash 2X LIMIT(0) Discoveries Amulets amulet of ESP (ribbon) Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of mana (HIGH RATE LOWER VOLTAGE IS LOW) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (WHAT THE FUCK IS THIS) scroll of cure (MORE IS MORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 37 times You killed 29 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills (none) Weapon Skills broadsword [Basic] (max Expert) (37 of 160) Spellcasting Skills (none) Goodbye Andy the Unbeliever...