Andy, lawful male elven Goldminer -f- - -- |@.....| |......| |...%..| -------- [Andy the Mining Slave] St11 Dx8 Co4 In8 Wi4 Ch4 GolElfMalLaw+K Dlvl:1 $855 HP15(15) Pw14(14) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male sokosolver elven Goldminer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could nothave this property extrinsically: stealth You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 485 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shuriken (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42636 Monster spawn increase reached its maximum at turn 79956 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1041174 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 27) The monster species that spawned more often: young red dragon (freq bonus 30) The monster species that spawned more often: null growth (freq bonus 64) The monster species that spawned more often: dangerous granny (freq bonus 28) The monster species that spawned more often: permacloaker (freq bonus 37) The monster species that spawned more often: death leprechaun (freq bonus 58) The monster species that spawned more often: rage scythe (freq bonus 31) The monster species that spawned more often: house ant (freq bonus 28) The monster species that spawned more often: mine dragon (freq bonus 58) The monster species that spawned more often: bullywug shaman (freq bonus 62) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 29) The monster species that spawned more often: stationary owlbear (freq bonus 28) The monster species that spawned more often: cursed sword (freq bonus 29) The monster species that spawned more often: red sentai (freq bonus 58) The monster species that spawned more often: Hirschah (freq bonus 58) The monster species that spawned more often: hell locust (freq bonus 29) The monster species that spawned more often: Scotland Yard special agent (freq bonus 28) The monster species that spawned more often: arcane vortex (freq bonus 58) The monster species that spawned more often: best teacher ever (freq bonus 30) The monster species that spawned more often: inertia fungus (freq bonus 30) The monster species that spawned more often: desu sentai (freq bonus 62) The monster species that never randomly spawned: the Largest Giant The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: The Babbage Analytical Engine The monster species that never randomly spawned: egyptian pope The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: mean warp fungus The monster species that never randomly spawned: fire eel The monster species that never randomly spawned: xan The monster species that never randomly spawned: orange draconian The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 108) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 4) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 18) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 17) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 3) Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum You could not have safely prayed (287) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (explosive boots) * elven cloak (faded pall) Scrolls scroll of healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of mana (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (POKEMON GO KILLS PEOPLE) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goldminer... Youescaped from the dungeon with 0 points,