Andy, neutral male spiritual Zyborg ---- # ---- ..| --%..--- -----.. ...*...| |.++|.|,|(.*..)| |++.|.|,|......| |...|.|,---..--- ---+---.|,# -.-- -.......|,# #,## |(......| #,## -+------ -.......| #,# |....|.|-----+--.| #,# |..%.|.+.[|....|.|, ,,# |..@.|.|.[|.)))|.|,--+----- |..@.|.|.[|))%)|.|,|......| ------.---------.|`.......| . ....|#|......| --- ------ -------- [Andy the Metal Man] St14 Dx10 Co14 In14 Wi10 Ch7 ZybEspMalNeu Min:5 $549 HP69(77) Pw37(37) AC-1 Xp7/966 T1973 Hun Latest messages The air crackles around the gnomish wizard. You miss the gnomish wizard. The gnomish wizard casts a spell! The gnomish wizard is suddenly moving faster. You miss the gnomish wizard. (2x) The gnomish wizard casts a spell at you! Your brain is on fire! [-9 -> 68] You just miss the gnomish wizard. The gnomish wizard points at you, then curses. You kill the gnomish wizard! You hit the gnomish wizard! The gnomish wizard seems to be moving slower. The gnomish wizard slows down. You kill the gnomish wizard! You see here a gnomish wizard corpse {700}. What do you want to drop? [$a-nq-tvwACDG-S or ?*] (2x) Never mind. # Really quit [yes/no]? Your inventory Weapons j - an uncursed +2 katana (weapon in hand) {16} A - an uncursed +0 obsidian axe {13} Armor a - an uncursed +1 plate mail (being worn) {200} K - the uncursed +0 ring mail named Queen Articuno's Hull {100} Comestibles k - an uncursed porter lichen corpse {20} t - 4 blessed slime molds {2} M - a cursed food ration {1} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {1} i - 2 uncursed scrolls of cure {2} l - an uncursed scroll of warping {1} n - an uncursed scroll of identify {1} v - a blessed scroll of healing {1} w - an uncursed scroll of enchant armor {1} L - a cursed scroll of punishment {1} O - a cursed scroll of charging {1} P - a blessed scroll of remove curse {1} Potions D - an uncursed potion of gain energy {1} Q - an uncursed potion of healing {1} R - an uncursed potion of object detection {1} S - an uncursed potion of full healing {1} Rings I - a cursed -1 ring of gain constitution {1} J - an uncursed ring of levitation {1} N - an uncursed ring of invisibility {1} Wands d - an uncursed wand of solar beam (0:0) {1} m - an uncursed wand of lightning (4:5) {1} Tools b - an uncursed +1 green lightsaber {24} c - 20 uncursed diodes {20} q - an uncursed tallow candle {1} Gems r - a blessed +0 flint stone s - an uncursed +0 worthless piece of violet glass {1} C - a cursed -1 worthless piece of white glass {1} G - an uncursed +0 worthless piece of pink glass {1} H - 6 uncursed +0 worthless pieces of cyan glass {6} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: jumping You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 72% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: club (turn 3) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 29463 Monster spawn increase reached its maximum at turn 51726 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 454220 The monster class that cannot be genocided was ogre The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: czech wench (freq bonus 5) The monster species that spawned more often: stout gelatinous cube (freq bonus 6) The monster species that spawned more often: kobold warrior (freq bonus 7) The monster species that spawned more often: duck captain (freq bonus 8) The monster species that spawned more often: Mahadeva (freq bonus 12) The monster species that spawned more often: chaos elemental (freq bonus 32) The monster species that spawned more often: huge eel (freq bonus 10) The monster species that spawned more often: gray twen (freq bonus 6) The monster species that spawned more often: indigo force fungus (freq bonus 8) The monster species that spawned more often: cursed force fungus (freq bonus 7) The monster species that spawned more often: green hag (freq bonus 6) The monster species that spawned more often: ice spawn (freq bonus 16) The monster species that spawned more often: eraser swarmer (freq bonus 5) The monster species that spawned more often: baby purple dragon (freq bonus 18) The monster species that spawned more often: VAX (freq bonus 6) The monster species that spawned more often: chaos brother (freq bonus 5) The monster species that spawned more often: octarine grue (freq bonus 7) The monster species that spawned more often: djinn elemental (freq bonus 9) The monster species that spawned more often: sludge turret (freq bonus 12) The monster species that spawned more often: orange ogre (freq bonus 16) The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: The Grand Inquisitor The monster species that never randomly spawned: monoton The monster species that never randomly spawned: acidic warp fungus The monster species that never randomly spawned: stinging insect The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: Lamaschtu The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: fire trove The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 46) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 27) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 22) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 31) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 17) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 11) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 3) Next attribute increase check would have come at turn 2653 Strength training was 18 Dexterity training was 30 Wisdom training was 11 Constitution training was 27 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having jumping (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 242 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) egg bomb 5 O Prepared(0) jedi jump 4 O Prepared(0) kiii 1 O Prepared(0) Discoveries Artifacts Queen Articuno's Hull [neutral ring mail] Weapons katana (samurai sword) Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (FOO BAR) scroll of phase door (SEE IF I CARE) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (STAT IS WILD CHANGELY) scroll of ice (BERRYTOWNS NEXT TOP MODEL) scroll of warping (MASS ABORTION CAMP) scroll of identify (RAMBA ZAMBA) scroll of enchant armor (SEVEN MINUS) scroll of punishment (NOA AND HIS WEIRD CAT FETISH) scroll of charging (SLARSHING SHARP A LEAVE AT KEY) scroll of remove curse (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Potions potion of gain energy (orange) potion of healing (cyan) potion of object detection (crimson) potion of full healing (pink) Rings ring of gain constitution (numbing) ring of levitation (clothlet) ring of invisibility (tiger eye) Wands wand of solar beam (pewter) wand of lightning (pokemon logo) Tools green lightsaber (lightsaber) diode (two-wired thing) tallow candle (candle) Gems flint stone (gray) worthless piece of violet glass (violet) worthless piece of white glass (white) worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 mimic ants an acid blob 0 blobs of preserved organs (1 created) 3 jackals 0 scruffy little dogs (1 created) a racoon dog a stoat 0 floating eyes (1 created) 0 kittens (1 created) 0 jermlaines (1 created) a wimp (2 created) 2 hobbits (4 created) a group hobbit 0 hobbit thieves (1 created) a dwarf a camo dwarf 0 bugbears (1 created) 0 jellies (1 created) a kobold 0 unidentified kobold shamans (1 created) 0 kobold hewers (1 created) 0 petit mimics (2 created) 0 petit permamimics (1 created) a mimic 0 hobgoblins (1 created) a rothe 0 anteaters (1 created) 2 evasive sewer rats a black rat 0 field voles (1 created) 0 bushy squirrels (1 created) 0 woodchucks (1 created) 3 larvae (5 created) a dung worm a grid bug 0 generic errors (1 created) 0 housebats (1 created) 0 fruit bats (1 created) 0 lichens (2 created) 2 porter lichens a spore lichen (2 created) 0 mean fungi (1 created) 0 orange growths (1 created) 0 red molds (1 created) 0 red force patches (1 created) 2 spore shriekers (1 created) a sub-gnome 11 gnomes (12 created) a gnome stalker 0 gnome thieves (1 created) 3 intermediate gnomes 4 gnome lords a gnomish brigand thief 4 gnomish wizards a gnome cleric 2 mummies 0 adom mummies (1 created) 2 gnome mummies a tundra bear cub a kobold zombie 0 newt zombies (1 created) a gnome zombie (2 created) 0 hobbit zombies (1 created) a tasloi zombie a dwarf zombie 0 flower girls (1 created) a mangy-looking leper 0 shopkeepers (11 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a newt (3 created) a gray twen 0 geckos (2 created) 0 rock lizards (1 created) a pile of copper coins 0 floor grues (1 created) 0 novice dark walls (1 created) 0 small turrets (1 created) a hallu trove 0 health troves (2 created) 136 creatures born. 70 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 6 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 82 times You killed 65 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (81 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zyborg... You quit in The Gnomish Mines on dungeon level 5 with 4623 points, and 549 pieces of gold, after 1973 moves. Killer: quit You were level 7 with a maximum of 77 hit points when you quit. You reached the 91st place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 89 5292 Bluescreen-Fai-Sok-Fem-Cha quit in The Dungeons of Doom on level 4. 45 [47] 90 5062 deadwater-Jed-Dun-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (shark). - [86] *91 4623 Andy-Zyb-Esp-Mal-Neu quit in The Gnomish Mines on level 5. 69 [77] 92 4450 Nirol-Act-Akt-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [65] 93 4438 Bluescreen-Cam-Jel-Fem-Neu died in The Gnomish Mines on level 5. Killed by a bolt of lightning. - [63]