Andy, lawful female mouldic Undertaker -------- |.....g| |....@d| +......| ---.---- [Andy the Hearse Driver] St14 Dx13 Co12 In7 Wi8 Ch10 UntMouFemLaw Dlvl:1 $0 HP24(24) Pw23(23) AC12 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female mouldic Undertaker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 88% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 119036 Monster spawn increase reached its maximum at turn 155901 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 265500 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: piercer (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: nondescript warp fungus (freq bonus 7) The monster species that spawned more often: blood hawk (freq bonus 6) The monster species that spawned more often: energy fungus (freq bonus 10) The monster species that spawned more often: trapped soul (freq bonus 6) The monster species that spawned more often: disfigured one (freq bonus 9) The monster species that spawned more often: undead gunner (freq bonus 10) The monster species that spawned more often: time force fungus (freq bonus 10) The monster species that spawned more often: griffin rogue (freq bonus 14) The monster species that spawned more often: gigantic newt (freq bonus 4) The monster species that spawned more often: athena guardian (freq bonus 8) The monster species that spawned more often: dream force fungus (freq bonus 10) The monster species that spawned more often: undead colony (freq bonus 7) The monster species that spawned more often: shard force patch (freq bonus 12) The monster species that spawned more often: soviet (freq bonus 10) The monster species that spawned more often: pile of kryptonite coins (freq bonus 7) The monster species that spawned more often: song book mimic (freq bonus 12) The monster species that spawned more often: werenymph (freq bonus 12) The monster species that spawned more often: orc (freq bonus 5) The monster species that spawned more often: cutterfish (freq bonus 10) The monster species that spawned more often: silver naga hatchling (freq bonus 6) The monster species that never randomly spawned: stone giant The monster species that never randomly spawned: special warp patch The monster species that never randomly spawned: large ring trove The monster species that never randomly spawned: yetzirah sephirah The monster species that never randomly spawned: camperstriker The monster species that never randomly spawned: cursed colony The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: stoner The monster species that never randomly spawned: crystal ice golem The monster species that never randomly spawned: quantum patch The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 64) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 15) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 23) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 5) Next attribute increase check would have come at turn 133 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Hel You could not have safely prayed (424) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PROKLINJATI SVOJ ZIVOT) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (APOCALYPSE) scroll of cure (TRAETOR HORIGO) Wands wand of undead turning (hemlock) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Undertaker... Youescaped from the dungeon with 0 points,