Andy, chaotic female hemi-doppelganger Goff ---------- |....@...+ |#....+..| |.....#... |..... .| ------- .- [Andy the Fanfic Reader] St8 Dx6 Co8 In3 Wi8 Ch7 GofHemFemCha Dlvl:1 $0 HP12(12) Pw15(15) AC0 Xp1/0 T1 Hal Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female hemi-doppelganger Goff. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a '69 whore! The highly erotic boots weld themselves to your feet! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could nothave this property extrinsically: regeneration You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: divination spells (turn 65) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 16766 Monster spawn increase reached its maximum at turn 43118 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 880308 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: lizard (freq bonus 3) The monster species that spawned more often: phase warp patch (freq bonus 8) The monster species that spawned more often: sexual turret (freq bonus 6) The monster species that spawned more often: immobile mushroom (freq bonus 32) The monster species that spawned more often: flying umber hulk (freq bonus 3) The monster species that spawned more often: aewrog (freq bonus 7) The monster species that spawned more often: razor pit demon (freq bonus 12) The monster species that spawned more often: steel golem (freq bonus 12) The monster species that spawned more often: blue-red spore (freq bonus 6) The monster species that spawned more often: Roxy Greta (freq bonus 20) The monster species that spawned more often: vampire orc (freq bonus 4) The monster species that spawned more often: bright blue mold (freq bonus 5) The monster species that spawned more often: hitter goblin (freq bonus 3) The monster species that spawned more often: ice wyrm (freq bonus 2) The monster species that spawned more often: astral deva (freq bonus 4) The monster species that spawned more often: mammoth (freq bonus 4) The monster species that spawned more often: undead valkyrie (freq bonus 6) The monster species that spawned more often: undead kangaroo (freq bonus 3) The monster species that spawned more often: diseased rat (freq bonus 18) The monster species that spawned more often: whirlwind weasel (freq bonus 6) The monster species that never randomly spawned: cutting terror The monster species that never randomly spawned: cursed force patch The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: disrupter turret The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: poison elemental The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: Elena's combat boot The monster species that never randomly spawned: bright blue patch The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 16) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 32) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 17) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 26) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 50) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4) Next attribute increase check would have come at turn 923 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (0) You were prevented from having displacement (0) You were prevented from having regeneration (0) You were aware of the presence of covetous monsters You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dali, the void and Speedy Gonzales Your deity was Mitra You could have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goff... You and Doris Rumbridge escaped from the dungeon with 181 points,