Andy, chaotic male turtle Officer -.---- ...@| -@.| |..| -..| ..| ---- [Andy the Street Cop] St7 Dx9 Co13 In15 Wi6 Ch7 OffTurMalCha Dlvl:1 $0 HP15(15) Pw5(5) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male turtle Officer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could nothave this property extrinsically: warning You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 227 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 95% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: paddle (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17293 Monster spawn increase reached its maximum at turn 38778 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 333261 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: petty statue gargoyle (freq bonus 16) The monster species that spawned more often: Riverman (freq bonus 5) The monster species that spawned more often: crystal growth (freq bonus 5) The monster species that spawned more often: giant vampire bat (freq bonus 15) The monster species that spawned more often: big bug (freq bonus 5) The monster species that spawned more often: gruesome troll (freq bonus 7) The monster species that spawned more often: petty centaur shaman (freq bonus 3) The monster species that spawned more often: electro lich (freq bonus 12) The monster species that spawned more often: mind warp fungus (freq bonus 4) The monster species that spawned more often: stiletto lover (freq bonus 8) The monster species that spawned more often: oyaji (freq bonus 28) The monster species that spawned more often: plague poppy (freq bonus 8) The monster species that spawned more often: Haxxor (freq bonus 10) The monster species that spawned more often: Captain Nemo (freq bonus 3) The monster species that spawned more often: arch-vile (freq bonus 24) The monster species that spawned more often: Ryouga Hibiki (freq bonus 4) The monster species that spawned more often: church novice (freq bonus 5) The monster species that spawned more often: warty stalk (freq bonus 8) The monster species that spawned more often: boil-covered wretch (freq bonus 10) The monster species that spawned more often: keres (freq bonus 14) The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: tear warp patch The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: hydra-snake The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: porter manticore The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: bad bug The monster species that never randomly spawned: Eternal Evil The monster species that never randomly spawned: moonbridge mage The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 35) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 20) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 24) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 3) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 6) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 3) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 47) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 3) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having warning (0) You were prevented from having burnopathy (0) You had automatic searching You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Scrolls scroll of healing (USING FRUITS TO ATTACK) scroll of mana (MEAD NI NAJAP) scroll of phase door (ABOR EFECTOR) scroll of standard id (G2G NOW) scroll of cure (IGNORANT WEATHER) Wands wand of magic missile (pokemon logo) wand of striking (paper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Officer... Youescaped from the dungeon with 0 points,