Andy, neutral female troll Gladiator ---------------------------------- |................................| |..........................a.....| |.................>.@............| |.....@..........................| |.....f..........................| |................................| |................................| |................................| |..............................(.| .................................| ---------------------------------- [Andy the Velite] St14 Dx16 Co16 In16 Wi6 Ch9 GlaTroFemNeu Dlvl:1 $1 HP12(12) Pw1(1) AC3 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female troll Gladiator. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: searching You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: long sword (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19826 Monster spawn increase reached its maximum at turn 51886 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 484356 The monster class that cannot be genocided was lizard The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: Uniform Kriminologist (freq bonus 6) The monster species that spawned more often: lightscreen metroid (freq bonus 6) The monster species that spawned more often: adult sarkany (freq bonus 6) The monster species that spawned more often: spectral anaconda (freq bonus 8) The monster species that spawned more often: tyrannosaur (freq bonus 3) The monster species that spawned more often: tunnel wight (freq bonus 6) The monster species that spawned more often: Rame Duck (freq bonus 2) The monster species that spawned more often: fifth-wall breaker (freq bonus 3) The monster species that spawned more often: Count Urcula (freq bonus 2) The monster species that spawned more often: barrow wight (freq bonus 3) The monster species that spawned more often: grey cyborg (freq bonus 2) The monster species that spawned more often: telepathic eye (freq bonus 5) The monster species that spawned more often: phantom ghost (freq bonus 5) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 2) The monster species that spawned more often: kalidah (freq bonus 2) The monster species that spawned more often: sloppy patch (freq bonus 9) The monster species that spawned more often: old water dragon (freq bonus 3) The monster species that spawned more often: noxious warp patch (freq bonus 4) The monster species that spawned more often: darkness turret (freq bonus 2) The monster species that spawned more often: corrupted shambler (freq bonus 6) The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: Maite The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: Father Dagon The monster species that never randomly spawned: squirt gargoyle The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: plasma warp patch The monster species that never randomly spawned: beige stalk The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 134) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 25) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 38) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 78) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 1) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 1) Next attribute increase check would have come at turn 1177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You were prevented from having sleep resistance (0) You were prevented from having automatic searching (0) Your chance to block was 27% You had infravision You had 1497 points of nutrition remaining You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (meteoric helmet) * skullcap (internet helmet) * flack helmet (spired helmet) * crystal helm (masked helmet) * mining helm (narrow helmet) * field helm (anachrononononaut helmet) * helm of safeguard (red helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (english gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (korean sandals) * boots of safeguard (battle boots) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (TSCHAEAUWIEAUW) scroll of cure (GON GET YA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gladiator... Youescaped from the dungeon with 1 point,