Andy, chaotic female alien Erdrick --+-.- -..$.| |xf..| +..@=| ------ [Andy the Young Girl] St14 Dx13 Co10 In9 Wi7 Ch6 ErdAliFemCha Dlvl:1 $0 HP3(3) Pw3(3) AC5 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female alien Erdrick. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 257 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 45% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 73) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21337 Monster spawn increase reached its maximum at turn 72935 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 6431918 The monster class that cannot be genocided was grue The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: cutterfish (freq bonus 6) The monster species that spawned more often: riding pseudodragon (freq bonus 3) The monster species that spawned more often: electric elemental (freq bonus 4) The monster species that spawned more often: Amorous Lady (freq bonus 5) The monster species that spawned more often: Thilo (freq bonus 8) The monster species that spawned more often: infernal gel (freq bonus 10) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 18) The monster species that spawned more often: venom fungus (freq bonus 4) The monster species that spawned more often: Walter (freq bonus 3) The monster species that spawned more often: giant mimic (freq bonus 8) The monster species that spawned more often: troll zombie (freq bonus 10) The monster species that spawned more often: putrefier (freq bonus 8) The monster species that spawned more often: siege door (freq bonus 8) The monster species that spawned more often: crude orc (freq bonus 16) The monster species that spawned more often: blind eye (freq bonus 8) The monster species that spawned more often: crush beast (freq bonus 6) The monster species that spawned more often: hellblade (freq bonus 3) The monster species that spawned more often: colorless mold (freq bonus 5) The monster species that spawned more often: invisible mushroom (freq bonus 5) The monster species that spawned more often: royal assassin (freq bonus 5) The monster species that never randomly spawned: brain mole The monster species that never randomly spawned: lesser wall monster The monster species that never randomly spawned: Mizuki Rashoujin The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: bright blue force patch The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: cook islander The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: young rainbow dragon The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 24) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 20) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 12) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 18) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 4) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 5) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having invisibility (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You had free action You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons You could not have safely prayed (601) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (dark cloak) sado maso gloves (brand-new gloves) stairwell stomping boots (ankle boots) helmet (great helmet) Scrolls scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of phase door (WEAK STUNT IS MORE POWER) scroll of standard id (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of cure (FRINDS ELF ATTACK) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Erdrick... Youescaped from the dungeon with 0 points,