Andy, chaotic female amnesiac Cavewoman --------- |d@.....| |.....$.| |.......| ........+ |.......| |.......| ---|----- . . . [Andy the Troglodyte] St8 Dx16 Co12 In5 Wi4 Ch5 CavAmnFemCha Dlvl:1 $0 HP22(22) Pw5(5) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic amnesiac Cavewoman. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: teleport control You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 98% chance Musable item generation frequency was reduced by 21% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17407 Monster spawn increase reached its maximum at turn 64056 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 399330 The monster class that cannot be genocided was light The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: watch dragon (freq bonus 40) The monster species that spawned more often: duton (freq bonus 4) The monster species that spawned more often: ladiesman (freq bonus 16) The monster species that spawned more often: huge bugbear (freq bonus 2) The monster species that spawned more often: psychic force fungus (freq bonus 8) The monster species that spawned more often: blue-green force fungus (freq bonus 32) The monster species that spawned more often: great acid monster (freq bonus 6) The monster species that spawned more often: Schezo Wegey (freq bonus 4) The monster species that spawned more often: black locust (freq bonus 6) The monster species that spawned more often: teethless crone (freq bonus 2) The monster species that spawned more often: Freddie (freq bonus 5) The monster species that spawned more often: void mold (freq bonus 6) The monster species that spawned more often: tretre fly (freq bonus 5) The monster species that spawned more often: pile of kryptonite coins (freq bonus 5) The monster species that spawned more often: acid turret (freq bonus 3) The monster species that spawned more often: red ooze (freq bonus 5) The monster species that spawned more often: spike warp fungus (freq bonus 8) The monster species that spawned more often: Simone (freq bonus 4) The monster species that spawned more often: dark gray warp patch (freq bonus 16) The monster species that spawned more often: ancient blue dragon (freq bonus 5) The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: knight of the abyss The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: grosbeak light The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 18) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 114 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having teleport control (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cavewoman... Youescaped from the dungeon with 0 points,