Andy, chaotic female lich Ringseeker --------- - |.d.......| |.@........ ......$...| ----------- [Andy the Hobbit Townie] St4 Dx11 Co13 In10 Wi6 Ch14 RinLicFemCha+E Dlvl:1 $0 HP11(11) Pw19(19) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female heretic lich Ringseeker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could nothave this property extrinsically: speed You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 202 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 70% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: whip (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7220 Monster spawn increase reached its maximum at turn 33236 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 192192 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: sea monster (freq bonus 8) The monster species that spawned more often: geology scorpion (freq bonus 10) The monster species that spawned more often: tactical nuke (freq bonus 14) The monster species that spawned more often: novice pretty magical girl (freq bonus 9) The monster species that spawned more often: village fool (freq bonus 22) The monster species that spawned more often: flying skull (freq bonus 20) The monster species that spawned more often: vogon (freq bonus 36) The monster species that spawned more often: The Boar of Everholt (freq bonus 22) The monster species that spawned more often: lesser mimic (freq bonus 40) The monster species that spawned more often: glass turret (freq bonus 24) The monster species that spawned more often: activistor (freq bonus 20) The monster species that spawned more often: hairy stalk (freq bonus 22) The monster species that spawned more often: ore virus (freq bonus 24) The monster species that spawned more often: elven turret (freq bonus 10) The monster species that spawned more often: semi-novice mage (freq bonus 56) The monster species that spawned more often: great wyrm of perplexity (freq bonus 11) The monster species that spawned more often: rusting hulk (freq bonus 11) The monster species that spawned more often: justice keeper (freq bonus 20) The monster species that spawned more often: stalking venom lichen (freq bonus 11) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 18) The monster species that spawned more often: auror (freq bonus 39) The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: stygian harlot The monster species that never randomly spawned: porter rock mole The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: neau rubber The monster species that never randomly spawned: religious potato The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: bronze colossus The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 8) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 18) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 63) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 9) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 191) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 18) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 14) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 40) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Next attribute increase check would have come at turn 6081 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having automatic searching (0) You were prevented from having speed (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were stealthy You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Martius, Vishnu and some guy called Shade Your deity was some guy called Shade You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (FLOAT BY SHOCK MAGNET 5) scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Spellbooks spellbook of summon undead (pregnant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ringseeker... Youescaped from the dungeon with 0 points,