Andy, lawful male wind Fighter ################ ####,,,,,,,,,,,,,,##### -----,,,,-------,,,,#,,,,,# ------- |...-,----.....----,#####,----.....----## +...|,|........{..|,,#,##,....-----...-,# |...-,|...........|,##,,,,|...| |...|,# -----,|...........|,#####,....-----...|,# ,,,,|...........|,# ----.....----,### ###,............|,# ------- ##,,,# #,|...........|,# #,,,,# |...........-,, ###### |..........f|,# |...........| ----..@..---- ------- [Andy the Mercury] St9 Dx16 Co17 In4 Wi8 Ch5 FigWinMalLaw Dlvl:1 $1 HP26(26) Pw20(20) AC4 Xp2/20 T161 Latest messages Warning: Low Local Memory. Freeing description strings. (54x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: fire resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 443 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 81% Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63141 Monster spawn increase reached its maximum at turn 107418 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1394772 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: warty mushroom (freq bonus 20) The monster species that spawned more often: aqua turret (freq bonus 5) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 12) The monster species that spawned more often: poisoner (freq bonus 24) The monster species that spawned more often: agent black warp fungus (freq bonus 6) The monster species that spawned more often: very strong turret (freq bonus 24) The monster species that spawned more often: little giant (freq bonus 5) The monster species that spawned more often: Autogorgon (freq bonus 5) The monster species that spawned more often: killer beetle (freq bonus 18) The monster species that spawned more often: alien spore (freq bonus 7) The monster species that spawned more often: blue naga hatchling (freq bonus 8) The monster species that spawned more often: water turret (freq bonus 10) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 6) The monster species that spawned more often: jungle urchin (freq bonus 5) The monster species that spawned more often: pink patch (freq bonus 12) The monster species that spawned more often: healer (freq bonus 10) The monster species that spawned more often: drider (freq bonus 6) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 10) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 12) The monster species that spawned more often: evasive homunculus (freq bonus 12) The monster species that never randomly spawned: jelly The monster species that never randomly spawned: storm demon The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: gonadic deva The monster species that never randomly spawned: Helen's lady pump The monster species that never randomly spawned: venom warp fungus The monster species that never randomly spawned: hill troll The monster species that never randomly spawned: aquatic beetle The monster species that never randomly spawned: small stone troll The monster class that always generated with extra speed: arachnid or centipede The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 16) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 56) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 30) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 21) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 13) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 2) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 10) Next attribute increase check would have come at turn 529 Strength training was 7 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 You had the following problem: There was low local memory. (0) You were prevented from having fire resistance (0) You were prevented from having half physical damage (0) You had 1328 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene You could not have safely prayed (109) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (filtered helmet) * skullcap (great helmet) * flack helmet (wide metal helm) * crystal helm (winged helmet) * mining helm (radio helmet) * field helm (resounding helmet) * helm of safeguard (cone-shaped helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (covered pair of gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (side gore boots) * boots of safeguard (velcro boots) Scrolls scroll of blank paper (unlabeled) scroll of amnesia (GANDALF GOT EATEN BY A BLAROG) scroll of enchant weapon (CHINTAI LOOKS LIKE A GIRL) scroll of healing (I HEARD YOU WERE SLEEPING THERE) scroll of mana (MAMPIFANDRAY SELA) scroll of phase door (REQUICO SIDES) scroll of standard id (NO TNILCYR ALLIK) scroll of cure (DAEDELDIDAET) Wands wand of polymorph (gemstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (25 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fighter... Youescaped from the dungeon with 81 points,