Andy, lawful male bat Priest ----- |..@| |..f| ....| |...| |...| ----- [Andy the Aspirant] St6 Dx5 Co8 In6 Wi15 Ch8 PriBatMalLaw Dlvl:1 $0 HP26(26) Pw19(19) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful bat Priest. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: hallu party You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 55% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: scimitar (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10547 Monster spawn increase reached its maximum at turn 54619 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 179550 The monster class that cannot be genocided was nymph The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: elemental lich (freq bonus 8) The monster species that spawned more often: Lord Bademon (freq bonus 12) The monster species that spawned more often: tazer lich (freq bonus 14) The monster species that spawned more often: wrinkled mold (freq bonus 12) The monster species that spawned more often: mirror stalk (freq bonus 7) The monster species that spawned more often: intelligent fly (freq bonus 4) The monster species that spawned more often: bright blue stalk (freq bonus 20) The monster species that spawned more often: dream growth (freq bonus 5) The monster species that spawned more often: magpie (freq bonus 5) The monster species that spawned more often: powerful idiot (freq bonus 16) The monster species that spawned more often: adventurer wraith (freq bonus 9) The monster species that spawned more often: blue ogre (freq bonus 6) The monster species that spawned more often: czech girl (freq bonus 12) The monster species that spawned more often: rhino king (freq bonus 10) The monster species that spawned more often: hidden morph vortex (freq bonus 10) The monster species that spawned more often: pink colony (freq bonus 5) The monster species that spawned more often: greater permamimic (freq bonus 12) The monster species that spawned more often: werepenetrator (freq bonus 8) The monster species that spawned more often: Ludwig (freq bonus 24) The monster species that spawned more often: Sir Lorimer (freq bonus 7) The monster species that never randomly spawned: water naga hatchling The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: doombat The monster species that never randomly spawned: griffin The monster species that never randomly spawned: absent force patch The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: Jens The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 10) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 13) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 112) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 35) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 13) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 29) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 9) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 2) Next attribute increase check would have come at turn 703 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were resistant to fear You were prevented from having sickness resistance (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of China, USA and Global Liberation Army Your deity was China You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of teleportation (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of healing (YIK MECH SHEGOTH) scroll of mana (GRO STUNT NO EFFECTIVE) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (DUCTUM ADIS) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) Spellbooks spellbook of healing (dusty) spellbook of wizard lock (plaid) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Priest... Youescaped from the dungeon with 0 points,