Andy, lawful female randomized Dunmer -----+-- |B.....+ |.@....| |....$.| -------- [Andy the Radical Elf] St10 Dx9 Co10 In6 Wi9 Ch6 DunRanFemLaw Dlvl:1 $0 HP21(21) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female randomized Dunmer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: wonderlegs You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 97% Musable item generation frequency was reduced by 34% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: searching (turn 203) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15586 Monster spawn increase reached its maximum at turn 31621 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1182656 The monster class that cannot be genocided was jelly The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 11) The monster species that spawned more often: banshee (freq bonus 10) The monster species that spawned more often: pidgeot (freq bonus 14) The monster species that spawned more often: spirit baboon (freq bonus 8) The monster species that spawned more often: time spore (freq bonus 8) The monster species that spawned more often: eternium golem (freq bonus 20) The monster species that spawned more often: beige force patch (freq bonus 6) The monster species that spawned more often: foxfire (freq bonus 6) The monster species that spawned more often: clay growth (freq bonus 9) The monster species that spawned more often: rotten food ration (freq bonus 12) The monster species that spawned more often: evasive sewer rat (freq bonus 16) The monster species that spawned more often: porter master lichen (freq bonus 14) The monster species that spawned more often: cheetah man (freq bonus 24) The monster species that spawned more often: chinese woman (freq bonus 5) The monster species that spawned more often: phasing hobbit wizard (freq bonus 11) The monster species that spawned more often: nethackfour horror (freq bonus 9) The monster species that spawned more often: energy force patch (freq bonus 12) The monster species that spawned more often: electric mage (freq bonus 5) The monster species that spawned more often: panther man (freq bonus 6) The monster species that spawned more often: Sofia's leather pump (freq bonus 12) The monster species that never randomly spawned: slime warp patch The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: expert dark wall The monster species that never randomly spawned: ventilation tower The monster species that never randomly spawned: siege beast The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: apparition The monster species that never randomly spawned: hidden troll The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 9) Next attribute increase check would have come at turn 1047 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having drain resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome You could not have safely prayed (241) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (chain-aventailed helmet) * skullcap (internet helmet) * flack helmet (weeping helmet) * crystal helm (tight helmet) * mining helm (filtered helmet) * field helm (crested helmet) * helm of safeguard (space helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (fatal gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (wedge boots) * boots of safeguard (roman sandals) Scrolls scroll of teleportation (REDUC ENEMY POWER BY COQUETRY) scroll of healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of mana (NO ONE CAN STOP ME) scroll of phase door (DNETHACK TRASHED THE SAMURAI ROLE) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (CUTME) Potions potion of healing (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (0 of 160) body armor [Basic] (max Expert) (0 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (0 of 160) bow [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points,