Andy, lawful female vortex YSexymate F @ F [Andy the Hiyokko] St12 Dx9 Co4 In16 Wi6 Ch19 SexVorFemLaw Dlvl:1 $0 HP16(16) Pw12(12) AC2 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female vortex YSexymate. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could nothave this property extrinsically: warning You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shield (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17892 Monster spawn increase reached its maximum at turn 44891 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1435286 The monster class that cannot be genocided was vampire The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: octarine colony (freq bonus 16) The monster species that spawned more often: draugr deathlord (freq bonus 5) The monster species that spawned more often: metal mechanic (freq bonus 5) The monster species that spawned more often: Laura (freq bonus 20) The monster species that spawned more often: giant gem trove (freq bonus 14) The monster species that spawned more often: giant brown toad (freq bonus 14) The monster species that spawned more often: silver naga (freq bonus 6) The monster species that spawned more often: crunching kobold boss (freq bonus 6) The monster species that spawned more often: ruby force fungus (freq bonus 14) The monster species that spawned more often: high spore (freq bonus 7) The monster species that spawned more often: battering giant (freq bonus 5) The monster species that spawned more often: leech (freq bonus 10) The monster species that spawned more often: improved destruction dino (freq bonus 10) The monster species that spawned more often: disenchanter warp patch (freq bonus 14) The monster species that spawned more often: raging orc (freq bonus 8) The monster species that spawned more often: pustulent mold (freq bonus 10) The monster species that spawned more often: colluded mold (freq bonus 8) The monster species that spawned more often: petro mushroom (freq bonus 6) The monster species that spawned more often: otyugh (freq bonus 16) The monster species that spawned more often: Marvin (freq bonus 18) The monster species that never randomly spawned: four of clubs The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: shaped patch The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: Jana's soft sneaker The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: spirit lich The monster species that never randomly spawned: undead politician The monster species that never randomly spawned: deminymph The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 12) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 15) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 4) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 3) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having warning (0) You were prevented from having glib combat (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Yoroshiku You could not have safely prayed (59) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of mana (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of phase door (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of standard id (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of cure (YIKES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the YSexymate... Youescaped from the dungeon with 0 points,